So I wonder what will happen to Artistic Clay Guy if it becomes a game. Maybe the plotline could be to collect a certain amount of a certain item to complete each level.
Tolerate.
So I wonder what will happen to Artistic Clay Guy if it becomes a game. Maybe the plotline could be to collect a certain amount of a certain item to complete each level.
pieces of clay, and every piece of clay he collects he either gets bigger, or more life, or stronger, and if you gain a certain amount of clay pieces, you gain new moves.
pieces of clay, and every piece of clay he collects he either gets bigger, or more life, or stronger, and if you gain a certain amount of clay pieces, you gain new moves.
and the baddies are camels that run like this

(look at camel who flops head)
the engine would be more realistic if you would jump the direction your feet are angled.
yeah... that's a good idea. But I have one problem xD... I don't know how to do that. I'm working on that now though. :p
sorry but edit button disappeared once again. Anyways, I need help on keeping my player on the ground while rotating. He just doesn't stay on the ground. oh please help. It's driving me mad. I mean my rotation code are just simple "Math." codes ( ;D ) not for keeping him on the ground
@redligot2009: Maybe a new demo soon? Because that game reminds me because of the artstyle of FPA. And that is a REAL compliment.
@ICARAX
FUNNY FUNNY FUNNY !!
pieces of clay, and every piece of clay he collects he either gets bigger, or more life, or stronger, and if you gain a certain amount of clay pieces, you gain new moves.
and the baddies are camels that run like this
(look at camel who flops head)
@Redligot: What about my idea though?
@Atilioo: i guess.
but im serious as well, it would be a funny baddie.
pieces of clay, and every piece of clay he collects he either gets bigger, or more life, or stronger, and if you gain a certain amount of clay pieces, you gain new moves.<>
and the baddies are camels that run like this
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(look at camel who flops head)@Redligot: What about my idea though?
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@Atilioo: i guess.but im serious as well, it would be a funny baddie.
nice idea! I might make animations for an enemy now.
@redligot2009: When will you post new footage? I actually think that game is cool.
fine -.- here's the stuff i have so far...
http://www.truploader.com/view/427484
and I know it's horrible. the root just follows the player's x and y axis so the camera's glitchy. And he keeps going off the slope.
Maybe I should make the camera follow the player less.
EDIT:
camel!I may have to improve the head-flopping though...
http://www.truploader.com/view/498275
UUPDATE!!!
coins added
http://www.truploader.com/view/604120
next up: Lives
:p
oh yeah btw i didn't animate coins disappearing... I did it with code for less work xD
@redligot2009: Cool. But the coins take about 5 seconds to dissapear after we collect them. And could you maybe design it a bit more? Otherwise, cool.
@redligot2009: Cool. But the coins take about 5 seconds to dissapear after we collect them. And could you maybe design it a bit more? Otherwise, cool.
yes, sure Pencilmaster!
Waiting to a new version !
So how does ACG (Artistic Clay Guy) fight? The classic "Jump on their heads"? Or will he get a weapon? The possibilities are endless...
you should make this happen.
to make ACG run, hold shift. and give him a piece of moldable clay which turns into a sword!!!
and give the level an end. cant wait. and enemies, that funny camel you said might be an enemy?
Look earlier on the page. There is an animation of the camel.
oh yeah there is!!! Thats a cool camel..
but teh head should flop more!!
That's what I was thinking.
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