I like it.. Very few bugs and fun gameplay. Perhaps the bullets could ricochet twice before exploding, though. Would make it more tactical.
Old lies and fireflies, carve angels on your eyes and all is undone.'
~ TUNNG, "Bullets"
I like it.. Very few bugs and fun gameplay. Perhaps the bullets could ricochet twice before exploding, though. Would make it more tactical.
The enemy's AI is good as it is, but more diversion (dumb enemies a little dumber, smart ones a little smarter) would work too.
Well I think that the smart ones should be able to find paths better.

Maybe it's a bit too hard to code. idk how the path finding works.
Seems like the enemies move in a random capacity as of now (move in a random direction every second or something).
Maybe have some different bullets would be cool, like bullets that bounced 10 times! Or bullets that explode with an AOE explosion. Something along those lines. Or I'm just overthinking it...
And dont forget about land mines, I recall land mines in the wii game.

I didn't know it was based of a Wii game.
Anyway, I think WJUK's ideas are pretty good.
Or maybe, they're too good. Maybe he came back from the future and has already played the finished game!

No. He saw the future and noticed he had to post that comment to make the game 10x more awesome, so he did.
Wait wait wait, the Wii game?
I recall there was something bundled with Wii Play like this (I think...).
Yeah, the enemies' movements are random right now, but their aiming isn't.
I love the idea of more bounces, but I would want to build the levels based on that if I were to do that. I had actually never thought about AOE. Definitely two things I would strongly consider if I made a sequel.
This is my first game, so a lot of my code is rough and would be a pain to make major changes with. Because of this, I will probably wait until I make a sequel to re-write it and add stuff like that (and hopefully a level editor). I love all of the suggestions though!
Oh, and I know 30 lives seems like a lot now, but some of the later levels are pretty tough.
Your right, it was in Wii play.

@educkface: That makes sense. A level editor would be an awesome edition in the sequel.
I played through it again on insane, I think the bullets need to be a bit bigger because it's hard to get them to collide.

I think the bullets are the right size.
You never played the Wii games.

Oh, hai! Im back, i was on a wrestling trip/tournament. ANYWAYS, i was thinking of your game educk, and it hit me that your game is a bit similar to n3wton, another birds eye view tank game with quirks. so, um, just a heads up: you should probably think of something AMAZING to set yourself apart from that game, or people might get their panties in a twist about the similarities. ^^

I remember that game, it is really good. I think the differences are definitely big enough between the two. I am more worried about people being angry that I made it from the wii game.
And for the bullet sizes, I will try out some larger ones and see how it looks and feels.
yay!
And N3wton was AMAZING!

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