Three years since my last video, six since the 1st World 3 Report. Yikes!
Still can’t upload a video on time to save my life, but man am I out of practice. Tried to put my dumb face on video to say hi and start the new series out but that just wasn’t working out, maybe once I’m back in the swing of things again.
Now go, watch, FEED IT VIEWS, BEG FOR MORE VIDEOS
Last image I posted showed off the crazy amount of backgrounds I have for the cave level, with the bit of ground in there being closer to the earlier sketchy FPA style. This time around, different styles will actually be of some importance, rather than whatever I can scratch into the computer at the time. Since it’s Dr. Seuss’s birthday, it seemed like a good time to show of a later part of the level, which uses a more solid, physical style that’s partly inspired by Ted Geisel’s amazing, twisty landscapes.
The question, of course, is what happened to cause landscape to change, but I’ll leave that up to speculation for now
We still haven’t been updating as much as we had hoped (totally my fault), but maybe this will make it up to you guys.
I’d like to present, the first ever official World 4 screenshot:
What can I say, caves and The Fancy Pants Adventures go pretty hand in hand. I think World 4 will be much better at contextualizing level locations, though (I love the reason you end up there, but that’s a secret for now :X )
I’m still playing around with the style, I’ve always loved the old scribbly style of World 1 (hence the Remix), but you’ll be seeing more diversity this time around. I look forward to running some new styles by you guys, so stay tuned!
Wanted to share this earlier, but the whole house somehow managed to get runny noses (except me… somehow…).
Now I know if looks like a simple animation, but-
ACK, I’ve already said too much! *runs away*
Just one more art update until we get to the good stuff, promise!
Fancy Pants Adventures has always been most personal to me, it’s always a reflection of my skills at the time, and I’ve always made them as simply the games that I want to play. One aspect of the game, however, that’s been heavily influenced by player feedback has been the parkour influence. Even from the beginning, I’ve seen players excited about playing a ‘parkour platformer’ (which there seems to be criminally few of), and since the style certainly goes well with FPA, I’ve let more and more moves creep throughout the series (remind me to go over the original influences one day… And no it’s not just Sonic :P).
So, figured I should just ask you wonderful people. Would you like to see more obviously parkour influenced moves in World 4, or push the series to be more unique?
Either way, parkour makes for some great poses to draw Fancy Pants Man in
Hey guys, Brad finally here! Been wanting to post some art for awhile, there was supposed to be something for New Years but I ended up liking it more than I thought I would and spent too much time on it, heh (though part of it ended up as a cover photo).
I picked up an iPad Pro and have been able to finally draw and work on the game away from my desk, which is far better for the more creative stage of the project. Took a bit of time to adjust to a new workflow, but it definitely helps when I want to, say, drop new images with hints and such for you guys
Got a lot more coming soon, so stay tuned!
… this is relevant to your interest.
I’ve mentioned this offhand on the forum, but I wanted to bring it here. I’ve taken over @runfastrunfancy on Twitter and also The Fancy Pants Adventures on Facebook.
All of you here on the site know that Brad and I really love tailoring what we do to what the fans like to see so I wanted to bring this to all of you.
What is it you want to see here? On social media?
Do you prefer videos, images, bullet point outlines, or maybe random pictures of cats? Do you like constant updates when we mention the little things changing or for us to just wait until we have bigger, more substantial news?
Honest feedback is really appreciated guys. I don’t want to post useless information or spam your inbox or twitter/facebook feeds (although they hide stuff pretty darn well unless you pay, jerks).
Look forward to hearing from you!
Totally know I’m not the one y’all want to hear from now since, well, I’m not Brad. I got a comment on my last post and realized we hadn’t had a post since AUGUST! Eeeegh!
In this case the lack of posts is a good thing because Brad is busy busy! What is he working on? We should be able to reveal that soon
Hey guys, I’m not sure if any of those still lurking will know who I am. I know I’ve been MIA for quite a few years, decided to post something. I’ve reenrolled in school (for classical vocal performance) and am currently chasing 3 kids around so my time is very little. What’s not spent wrangling kids I spend analyzing music.
My last Music History class we were told to list who we felt were some of the most influential composers of this century. I went a bit outside the usual genres and listed Koji Kondo. We were asked to list a specific work and then note why we felt it was significant. I listed Ocarina of Time (of course, if you read any of my previous posts you know my love for this game). This is what I wrote . . . Continue reading ‘So Hey’
I’m keeping the Remix and World 4 code bases unified, which means everyone gets gets to play any improvements to the core of the game sooner, but there’s also a good chance that I’ll end up breaking things in the Remix. Thankfully, TheEndExplorer helped make sure everything was ship-shaped for his let’s play, so I think you guys should check out his run though of the Remix:
I absolutely love watching other people play my games, especially when they can do a skilled run. Oh and I totally ruin his video at 10:25 because lololololololol
One of my priorities for World 4 is to make it more fun to watch, so I hope to see even more let’s plays in the future!