super quick progress report

Re-animated the ‘going in a door’ sprite, I figure if I’m going to make you guys look at it over and over it might as well look nice. I’ve also been drawing the infamous Level 5 (my favorite level in the game). I’ve been trying to shove little goofy things into all the levels, even more so than I did in the first World. There were a lot of little things that I threw in there as a nod to the old platformers (and some people actually called me out on some of those tribute bits as evidence that the game was a direct rip of old Sonic and Mario, like those two games play anything alike, right?).

But either way, I thought this was neat:

picture-6.jpg

Okay, okay, I admit it. That little bit of level plays out exactly like a cross between Mario and Sonic.

In the very least, the art is much better than in World 1…

27 Comments

  1. anonymous

    The fact is that your games are nothing like Sonic or Mario, in my opinion. People say it is like Mario because it’s a platformer… and people say it’s like Sonic because of the loops. It’s not like Sega and Nintendo INVENTED those things. Although putting big green pipes may be pushing it…

  2. zymn

    yep. just because it’s a big green pipe doesn’t mean it’s a Mario based pipe. it could be anything… and yeah, that’s what i like about FPA. the beutiful artwork and level designs. it’s what makes the game unique.

  3. ryanrab1

    OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
    OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG

    amazing

  4. DrNeroCF

    This is definitely the final stretch. This month looks possible, but who knows. I REALLY want to get it out before the Christmas holiday.

  5. Romora

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  6. DrNeroCF

    Well, haven’t been able to make too much progress over the weekend, but i’ve finished that level with the pipe in it (it’s my favorite level, btw), except for the background, which takes a little longer to draw out since I have to make sure everything lines up when the level is played. From there it’s just a bit tweaking on most of the other levels, a few more animations I want to add, and if course, the final boss fight. Everything’s finally pulling together into one coherent game, woo!

  7. Romora

    GIVE US A NEW DEMO!!!!!!!!!! AHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!! AHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    [edit: watch the language]

  8. DrNeroCF

    That’s better… But if it makes you feel any better, I’m really too close to realse a whole new demo. Now, what I could do is update the old demo with the new code and art and you guys can tell me what you think if the changes…

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