First real World 2 update

[update: Everything done!]

World 2 update 1.5 is fast approaching. ‘1.5’ sounds like a good version number to make substantial changes at, so I’m fixing a few problems that have popped up since the initial release, as well as spending time on a few little details that weren’t big enough to delay the game further. So basically, yes, I’m patching World 2 as if it were a retail game.

I’m posting the list because, well, if you can think of anything that you think deserves to be fixed, now’s your time to post it in the comments.

– Added a stopwatch, like World 1 on Kongregate.

– Best time displayed in trophy/colors room.

– Angry Rabbit won’t just jump over you now.

– 2 squiggles added to boss battle, getting them lets you take one more hit before dying. They’re the only squiggles that come back after you die.

-Screen blinking after loading improved… mostly…

– Added another sign about wall jumping to Level 4

– Exaggerated spiders crawling over you when you’re defeated.

– Player now needs to hold the direction away from the wall to let go a wall jump, so players switching directions with the jump won’t accidently cancel the wall jump.

– Fixed Geier’s name to match the rest in credits

– New inky walls transitional level

– New ‘ladder’ moving platforms transitional level

– fixed wall jump to ledge hang notches in the Level 5 wall that leads to the Afro Dojo

– FPM can plow through baddies now if he’s sliding or rolling fast enough (which would be faster than a run, so still no easy mass spider killing) (you guys wanted this one, no?)

– invincible for a few frames after sliding into something so if you hit two spiders that are taking up the same space, you won’t get hurt

– music on / off toggle saved after game is closed

Edit: stuff update!

– Finished Level 5 background (FINALLY, looks so much better now :D)

– option to reset game data (I’ve promised a few people this, though I’m not sure how I should implement it, I guess I can break the rules for something as important as that and make it clickable…)

– update ‘matrix backflip’ head and hair

– update getting hurt clip

– and a bunch of other little stupid things that I can’t believe got through testing, ugh

– fixed spring/baddie jump hair

– cleaned up slopes transitional level

– cleaned up duck motion lines

– Level 4 background finished, background not empty anymore, woot.

I’m hoping I can get all of this finished tomorrow in the near future…

22 Comments

  1. truendymion

    – FPM can plow through baddies now if he’s sliding or rolling fast enough (which would be faster than a run, so still no easy mass spider killing) (you guys wanted this one, no?)
    YESSS thats the one thing I missed from the demo! It makes sense if your sliding down a slope and can plow through baddies, and if yur on flat ground you bounce off of them. WOO YEAH 😀

  2. rawcru

    Yep i missed it srry. just one thing Brad, i think you should add one more thing to world 3 which is…………….MULTIPLAYER!!! Really you can reject it before you even think about it 8belive me, i would do that) but i think you can try, can’t you? You could add a new fancy pants or a spider to run all through the level against fancy pants man. You could use the arrows for player 1and wasd for player 2. What do you think? It’s a crazy mad idea!

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