Time For Some Fun

Quick Update:
Just wanted to give everyone a quick update. I’ve been going between actually trying to finish World 3 and making things for the Sneak Peek lately, today I finally make some code that will compress those crazy long replay arrays, which I wanted to do before pushing out another version of the Sneak Peek. I changed a ton of the collision since, so I wanted to makes replays easier to pass around before uploading a build that I’ll probably need to debug some more.

I haven’t added any baddies to the beta since last upload, but I’ll probably throw a few more in before the big update. We’ll actually be at 40k Likes / Follows pretty soon (I seriously wasn’t expecting that to happen this soon, thank you everyone!), so the public Sneak Peek update is going to have 2 big additions to it. There’s a few things that I’ve been touching up on my side that I’ll point out, too, so it’s a pretty substantial update coming out.

I still don’t think I’ve taken enough advantage of the fact that I really can just upload stuff that I’m working on for everyone to see, so I’m going to try to show off some more behind the curtains things that will actually be playable, that should be pretty cool too.

tl;dr: I’ve gotten a good amount done on actually advancing World 3, so I’m going to be doing some more work on the Sneak Peek this week. Fun times for all!

Talk to everyone soon!

Update 6:
Lots of bug fixes, keep sending those bugged out arrays, guys, I can’t tell you how much they help!

I’m at the point where I have to start working on World 3 again, so once we all debug this version, I’ll get a baddie room up in the main Sneak Peek build. That means I won’t be able to spend as much time putting baddies in, so it might take me awhile. Mostly depends on how awesome it is and how much work it would be, so make sure you fool my fla guide!

Again, don’t put replays in the comments! Email them!

Thanks again to everyone, you’re beyond awesome

(might need to empty your cache)

4.5:
Fixes to the Parrot, a few more enemies, enemies all cycle once before going random, plus everything else:

4:
Here’s where it gets fun, for me at least. Now that I have enough baddie mass to really stress test the gameplay, I started going through and making actual tweaks to how FPM controls. Here’s the list of the latest changes, please leave feedback in the comments!

– FPM runs bit faster while holding pencil, feels less sluggish, but there’s still a contrast
– Much larger reach with the charged attacks, give you another reason to fully charge them
– Changed the deceleration, shouldn’t run into baddies as easily if you miss
– Can change directions while poking, or while doing the 3 hit combo
– Gave the attack hits on all baddies a red tint, better feedback.
– Separated stomped and hit clips, so stomping something doesn’t turn it red
– Some fixes to the Parrots, but I think they still don’t work quite right… Should work next (this) time

Now, I’m not making these changes specifically to make the game easier, but, the game should start feeling better and control more intuitively, so keep an eye on your high scores, they should be going up.

Let me know if there’s anything that still feels wrong, like if you get hurt when you think you shouldn’t, or don’t hit a baddie when you think you should. I need to add the replay system back in so you can just send me a replay when something ‘wrong’ happens.

If you guys can send me baddies that aren’t really animated, I can just give them springy type animation routines, should be able to tell what I mean if you play the beta long enough.

Baddie Beta

Original Post:

Sheesh, it sure has been quiet around here, hasn’t it? So then, what’s been going on? Well, I’ve been working on World 3 again (remember, FPA on console was made by an entire team, we didn’t just charge you for a Flash game!), but I’ve also been keeping an eye on the XBLA and PSN games. The main reason you guys haven’t really heard from me lately, PSN’s been down, and well, we can’t really plan for the future until we a firm grasp on how sales are going. PSN’s finally back up (and FPA’s on sale for 5 bucks!), but it’ll still be awhile until we know how we did.

I have been reading all of the reviews, though, and one thing that I think is really disappointing is, well, a lot of reviewers don’t seem to really like combat. So my plan was to tighten it up for the World 3 release. But that’s pretty boring, so here’s where you guys come in.

Make me stuff to beat up! I’m gonna be testing combat, and I’m tired of beating up spiders!

Yep! I’ll go ahead and add a baddie room to the Sneak Peek for hitting over 30k Likes plus Follows, and you guys can help keep me amused. I’ll start us out with some ninjas, and I’ll leave the rest up to everyone else!

Once that’s in there, I’d love your help debugging combat, comparing it with the console version, and letting me know what works, or what needs to be fixed still. I’ve been tweaking it a bit already, so we’ll see how much more work needs to be done.

Here’s how this is going to work:

Download this file (you might need to right click, save as). It should be Flash 8 now, anyone want to confirm it works? You can download a demo of Flash at adobe.com.

Actually, if you want to avoid the stupid Akamai downloader, just get the trial here (I swear, if Adobe has the option to do something easily or stupidly, they’ll choose stupidly every single time).

If you’re using CS5.5, though, please do a file, save as, and send me a CS5 fla, please!

Replace the spider’s individual clips with your own art, and rename all the ‘spider’s to something unique.

Email it back.

Play the Sneak Peek online, beat up tons of random baddies!

Tell me how the combat feels.

A few guidelines:

Don’t send me other people’s art, without their permission. This includes Nintendo’s and SEGA’s, so don’t just send me sprites, or anything that breaks someone’s copyright (your own parody art is fine).

Nothing vulgar, and nothing boring!

I don’t claim to own anyone else’s art, it’s just all in good fun, and just for the demo. I won’t be using any art for financial gain (other than helping to spread the word about FPA on console), and I’m not planning on using anything in World 3.

I’ll let everyone know when the first round is up. I haven’t uploaded anything yet, though. I’m going to try to make a video about it tomorrow, if you’re not sure how to edit the fla, I should have something in there for ya.

TL,DR: Testing combat is boring, help me out!

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348 Comments

  1. Pandebus

    every time I die the door appears and I can’t do anything any more. (not even pause to get the replay)

    if it is of any help; using safari 5.0.5 on Mac osX 10.6.7 with the newest Flash player.

    EDIT: same thing happens in Chrome

  2. Batman

    ok brad. i got a floating parrot, like he came out, but didnt move, although he wasnt still at the cannon… anyway he was floating there, and i went to try to go jump on him and didnt quite make it so i ran into the side of him. at that point fancy pants man hung there in the air kicking and nothing else would happen. all the other baddies carried on with their business but the parrot and fancy pants man were stuck in the air, the parrot doing nothing and fancy pants stuck in the getting hurt animation. the controls were unresponsive and it wouldnt let me pause for a replay

  3. Atilioo

    Hmm. I liked the Jedi .. But I noticed two errors:
    When he attacks, the attack is very fast and hardly notice, and when he gets dizzy, can not really see that the lightsaber is off.
    Want me to edit and send you out again?

  4. ICARAX

    @atilioo:
    replay is where you pause the game, on the right there is an area that says Replay. click on it, and it shows a code, mostly made up of 0’s and 1’s. if you want to show it to other people, copy the whole code, and paste it on the page. and send the link! 🙂 do you understand now?

    (atilioo: google translate might not understand this next sentence)

    @Everyone: Dudes, me haz ate an apple 2dayz! Lolroflmao wuz deliciouz! xD

    i wanted some randomness to be expressed. NOW.

    BACK TO THE COMMON SENSE of this topic.

  5. Atilioo

    I Understand, I’m get used to using to the use of z instead of s, here in Brazil makes … sometimez! : P

    :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
    EDIT-

    I m not found the ‘replay’.
    he is not on the right. I not found !!
    I understood the words of the sentence, but the phrase, no.
    Show me a screenshot showing where’s this replay.

  6. Brad

    @Minifig3D: When do the parrots get stuck? Were they chasing after a baddie that just died?

    I was making something to figure out when exactly the replay goes out of sync, might have to add it later…

  7. Atilioo

    @Brad Uh .. I really wanted to buy some products of FPM!
    🙁 I wanted to have dollars! T_T

    They will arrive in Brazil? (the products) ?

  8. davismouse

    BUG:
    If you die, the door doesn’t open. In other words, you’re not in the room. It starts shooting baddies normally, but you’re not there.:P You get what I’m saying?
    I have some questions, it would be great if someone could answer them:
    How do you make a baddie?
    How do you email replays?
    Why are there SO MANY turtles?
    When is w3 coming out?

  9. davismouse

    @Atilioo:

    Using Macromedia Flash or Adobe Flash C5.5
    What?

    Press the space bar. At the top right, will have written replay, click there and then press Ctrl A and Ctrl C then open Notepad, do Ctrl V, save and send to Brad.
    I know how to copy/paste, don’t know his email.

    I also wonder. But I think it’s just a coincidence.
    Maybe.

  10. Sausagefanclub

    @Atilioo: What do you mean, when your license runs out? You mean, your account on this website? The account is free and you can keep it as long as you wish.

    @Brad: Could you please update the header? It’s the only FPM-related thing that my Wii can actually load. Putting the pencil in the header would be nice.

  11. Atilioo

    Yeah, Sausage.

    When my license runs out, what I do? The limit is 30 days ! When my license runs out, Adobe will not work.

    What I do? (if it has what to do)

  12. Pandebus

    @Atilioo I’ll explain what THe difference is between MAcromedia and Adobe.

    A long time ago there where to companies, Macromedia and Adobe. These companies both made the same programs, independently. As a result, half the world said that Macromedia was better than Adobe, and the other half of the world said that Adobe was better than Macromedia.

    Then one day Adobe bought Macromedia. So now Macromedia doesn’t exist any more. Only Adobe. So Macromedia Flash is a very, very, very old version of Adobe Flash CS5.5

  13. Atilioo

    @coolsameer9661 No, you no need refresh the page, only press R.

    @ICARAX How to get a new trial / license?
    I can not buy!

    @Pandebus: Yeah, i know it. I see on the Wikipedia PT.
    I like the history of the products of the Adobe.
    I read of the Flash and of the Illustrator.

  14. Atilioo

    I am creating a animation inspired on of the jesus minie (i don’t remember the name) http://www.truploader.com/view/724930
    I used now 1 hour .. I think i finish in 3 or 2 hours.

    I need back to creation ! Goodbye !

    @ICARAX How to get a new trial / license?
    I can not buy! I think when I instal, Adobe say ‘Your liçençe expires, buy a new to continue’.because the liçençe registrate is in the Windows Registry. I only think ! In Anti-Virus it is right !

  15. next one

    same with the baddies walking through after jump but it didn’t last long!

    P.S. That is an amazing score! How long did it take you until you died?

  16. ICARAX

    @smileylover: sorry about the spelling, i was about to go to sleep (really) heh. 😀

    it looked like it was properly spelled when i checked over, but i guess it wasnt. 😛

    @Pencilmaster: thats cool!! 🙂 😛

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