The TRUE Great Equalizer . . .

What else you guys?

Video games. 

Yep, video games . . . 

What?

No! Not SPORTS! What are you, crazy?

Hm?

No! Not the workplace! Seriously . . . 

Yes, video games, I promise. 

Ah video games, the only thing left untouched by complete and total political correctness . . . probably why it is so quickly condemned. Maybe that’s why girls aren’t into them? I have no idea. 

Continue The TRUE Great Equalizer . . .

Comments The TRUE Great Equalizer . . .

Oh here we go . . .

To think I was wondering what I might discuss in this blog post . . . apparently the blogging gods somewhere decided to throw me a bone. A bone in the form of Robert Brockway’s 5 Bizarre Ways Video Games Are Screwing Up Your Health. Here is my take on it . . . 

143 diggs, “5 Bizarre Ways Video Games Are Screwing Up Your Health” Cracked.com

#5 Poor Self Esteem . . . 

Study

Apparently seeing the women in volleyball video games is supposed to give me a negative body image. Along the same line that watching anime movies will make me want to grow a tail and have animal ears. Ask Brad, the typical response I have to that stuff is to laugh. It’s just funny to me. 

They aren’t just applying this to women though, they are applying it to men too. So how many of you desperately dreamed of achieving Ryu’s figure after playing Street Fighter? or longed to develop  the amazing pointy ears that Link sports in Zelda?

I’d like to point out that after I showed Brad my statement on Link’s ears he responded with “only after hearing how hot you thought they were.”

Point proven. 

I do not know anyone that has gotten a negative self image from video games. However, it can cause some people to have unrealistic expectations of the opposite gender. For instance, Link’s pointy ears 😉

I do have a question, if video games give a negative body image . . . does that mean that angelina jolie should be killed?

I mean shoot, walking down the STREET will affect your body image. SHOPPING will affect your body image . . . okay well maybe most of this stuff only applies to women. I’ve shopped with Brad, his routine consists of going through pants, finding his size, buying it. That’s about it. Not a whole lot of time to lament the fact that maybe an inch was added onto his waist. 

When I’m looking to get a certain body type I do not look at women in video games . . . why? Because they could all kick my butt and I’d rather not scare people away. I think if I decided I wanted to look like Chun Li physically most people would be afraid to come within fifteen feet of me, have you SEEN her calves?

Moving on . . . 

Continue Oh here we go . . .

Comments Oh here we go . . .

Does this ruin it for you?

Okay so first off here is the ME 2D Beta

So, let’s be honest , most of the reason why some things are appealing is because they are so discouraged. This includes soft drinks, candy . . . 

So what happens when all the sudden you hear that, hey! This stuff isn’t all that bad, does it lose its appeal? Hopefully not, because despite all the arguments coming from Jack Thompson (blech) there is still a lot  of positive things that come out of video games. I’ve been hearing about them for a while so I was a bit surprised when I see gonintendo with an article from CNBC bringing up this well researched subject. 

However! I was a bit disheartened when I discovered the entire article was about Madden. Okay, so I have nothing against Madden, none at all, but seriously . . . Madden?! I’m guessing this was mostly because EA (God bless them) were defending their franchise using this particular game. I guess I would have liked to see a bit more in depth information then just the fact that playing Madden heightens your knowledge of football. Understood . . . but is that really all they could come up with?

I know, I know, all the negative aspects of video games, it promotes violence (unproven) and kids spend too much time in front of the TV (which they’d probably do with or without video games).

So, why don’t I just give my personal take here. This is going to come from a combination of personal experience as well with discussions with my mother. 

Continue Does this ruin it for you?

Comments Does this ruin it for you?

To continue . . .

To continue, if I may, on my own personal nostalgia, let’s talk about the videogames that Brad used to win my heart.

That’s right guys, videogames, who knew it could be the easiest way to convince a girl to drag herself out of bed when all she really wants to do is curl up on her bed in her dorm room and sleep. 

So, as I’m sure all of you know, I was the weird girl who hung around the guy’s dorm, perched on the couch, watching the boys play their videogames. So, how did I end up getting incorporated into their gaming routine? Brad tempted me with my first love (no, not him, Battletoads!)

Oh yes boys, more beat’em up games. I remember being in the middle of homework, an essay, or simply reading a book, then hearing my phone ring or an IM pop up, and there was Brad. 

“Wanna come down to the common room?”

“I’m in the middle of an essay.”

“I have Battletoads.”

“I’ll be right down!”

That’s more or LESS how it happened. Haha. 

So . . . wooo co op games!! 

Again, I rant because as far as I know this is NOT available for download on the Wii. Seriously?? SERIOUSLY?? I mean who did NOT play Battletoads!?

I will forgive them for creating this co op game to battle Teenage Mutant Ninja Turtles, and I thank God that they didn’t try to make a cartoon out of this . . . Did they? (google) Oh wait, they did. Well, at least it didn’t make it to TV. I think I prefer pizza eating turtles to fly eating toads. That might be politically incorrect, but I stand by that statement. 

Anyway, back to Battletoads. Basic beat’em up game, hard as anything. Seriously guys, this game was known among game critics for its difficulty. It didn’t make it any easier that you have to keep separate from your co op partner because you can take them out with one fatal frog kick. No option to disable it. 

Like most NES games there was no save feature, so this could quite possibly be the most frustrating co op game ever. If you die, you die, and you go back to the beginning. Trust me, dying is the easiest thing to do in this game. 

Oh yeah, and the obstacle courses . . . co op is a pain on these obstacle courses guys. If one of you screw up, you both end up back at the beginning. So this ends up being even more difficult as a co op game. However, if you play this single player, you are really missing out on a lot of fun. Half of the entertainment of the game is screaming with your partner after one of you fades off into oblivion.

“You stay on this side! I’m on this side!”

“Dude! Don’t do that!”

“It was an accident!!”

“Get’em, get’em!”

“Stay over there!!”

“AGH!!!!”

So MY advice, if you think you are a hardcore gamer, once this becomes available (and it better), get it, play it. This is another beat’em up game that I have yet to beat, but I am determined TO beat.

Comments To continue . . .

Oh the childhood years . . .

yet I still feel as though I’m still in them 😉

Fairly here with what I guess is my first OFFICIAL post in what we like to call Fairly’s Corner (we as in Brad and me.) 

I guess the first order of this corner business is to go ahead and throw some personal and reminiscent childhood moments into the midst of this post. Give me a few sentences, I swear there is a point to all of this. 

As all (or at least most) of you know, I am, in fact, female. I am, in fact, engaged to Brad (aka DrNerocf.) I also am, in fact, a gamer freak (in the most positive sense of the word.) I attribute this trait of mine solely to the fact that I was raised in a culdesac full of boys. Despite the random girl moving in ever so often I was continuously sucked into the circle of gaming, it was necessary for my personal survival. I have two older brothers and one younger brother, all who were constantly spending their allowances on videogames. I was guilty also, I split the difference for new consoles with my younger brother. 

When I was growing up I was surrounded by possibly ever console known to man, if my family didn’t have it our neighbors across the street had it. Consequently, even if I didn’t fully play the game, I ended up getting the full experience by watching it. There is no way I’m going to claim that I am absolutely amazing at all things gaming. I’m probably good FOR A GIRL, but that’s as far as I am going to go with that. I’ll play almost any game, but I am not a fan of first person shooters. Brad has tried to get me into those, but I just can’t, they don’t click with me for some reason. So, unless you count shooting arrows off a horse in Zelda, count me out on first person shooters. After having a brother and a friend who were both ranked in Halo, I hung up my controller on that one and left it to them. 

So, as a tribute to my brother J.B., who helped to truly foster my love of videogames I’m going to go ahead and start this whole blog with a series on co op games I loved as a kid. The first one I’m going to talk about is . . .  

double-dragon-xbla

There is a NES version of this available for download on Wii Virtual Console, it is THE Double Dragon, not the SNES version you see above. However, I am not going to pretend like I have experience with the NES version of it, but I am going to have to download it and play through it if only to get the experience. 

SUPER Double Dragon is the game that I remember playing the MOST with my younger brother. We never beat it (sadly), it always seems we would get to the last level get right to the last boss and then inevitably die. If this ever becomes available for download for Wii Virtual Console I will have to make him come home for a weekend just to see if we can finally kill those stupid Shadow Warriors. 

Unlike the its predecessors, SUPER Double Dragon was made exclusively for the SNES (the others were derived from an arcade version of the game). This is a simple beat’em up game complete with satisfying punching and kicking sound effects, not to mention the “Hah!” that’s thrown in there after you have done something completely satisfying. 

The weapons, oh the weapons, I still remember trying to beat J.B. to the nunchuks or that random barrel that would show up on screen. What’s even more fun about these beat’em up games is the ability to actually beat each OTHER up. If you aren’t extremely serious about beating the game, it’s always fun to randomly grab an oil drum and toss it at your co op partner. Who doesn’t enjoy watching their faces turn red as they try to throw you over their shoulder to toss you off the next cliff your characters might come to?

The backgrounds to this game are actually quite nice, although if you have ever played Animal Crossing some of the curtains and decor might remind you a lot of what you might buy for 1,250 bells.

Warning: Remember that you can consume your co op partner’s lives, always a sure fire thing to make them mad when you manage to die three times in a row within five minutes. (Now, by consume I do not mean that you will turn into a giant pink fluffy marshmallow that will eat your partner and therefore take his life from him.) 

As I said, this is where most of my childhood memories of co opness come from. Bittersweet memories having never beat the game, but all the same memories. I sure hope that Nintendo has the heart to no longer deny Super Double Dragon to the general Wii public. This is definitely that Saturday game where you grab your best friend and sit down to play the game straight through for about two-four hours (it’s not an uber long game) praying that you have more then half a power bar when you finally get to the end. 

Sorry this isn’t more detailed, but as I said, this is a simple beat’em up game. In MY opinion one of the best of its kind. If you consider yourself a beat’em up connoisseur I suggest your write to Nintedo and demand this become available ASAP lest you be laughed off the gaming stratosphere when your peers find out you have not played this game. 

(and before anyone chooses to mock me for not beating this game with my little brother, I would like to remind you that I was 7 and he was 6 when it was released) 😉

Slán go fóill 

P.S. As for my “guilty pleasure” game, I will reveal that in time . . . for now you can go to the worst games ever and take your pick from the list. If you get it correct I will admit my slip in videogame taste 😉

Comments Oh the childhood years . . .

Fairly Here . . .

Brad and I have been talking for a while and he suggested that I begin posting on the actual blog instead of restricting myself to the forum. He’s always so busy and he hates not being able to update his blog and he figured I could help fill in those blank days. 

I probably brought it on myself because I expressed interest in trying to start something where I could attempt to give my personal view on new games and even old games that have disappeared or almost become obsolete. That would include giving reviews of new games I’ve played, first takes on games about to be released (by watching teh previews of them and all that), and relating personal experience with older games. 

Just wanted to get everyone’s opinion on that proposal. I’d hate to shove myself into Brad’s blog and have everyone decide I’ve treaded on ground that’s sacred 😉

If y’all even have some more suggestions on what you’d like to see from me that would be good too. 

Slán go fóill 

=)

Comments Fairly Here . . .

Happy ’09 / baddies in the beta

Another year and another promise to update this site more often, heh.

Got a new build of Mirror’s Edge 2D up yet again, but this one adds a little something special.

I’m adding ‘evidence’ to this build. Evidence is another set of collectible items, but they’re only found in smaller rooms, protected by the bad guys. Yep, that’s right, you’ll be able to check out how I’m handling baddies in this build! The one baddie room I have in there right now is very simple and fairly easy, but it’s just the first one, so don’t worry about that.

A few tips for collecting evidence:
– You’ll have to find the room hidden in the main level, remember, look for red.
– Your health will regenerate pretty quickly, cover is your friend!
– Watch where he’s looking. Time your running appropriately.
– If you die while carrying evidence out of the level, you’ll drop it.
– If you’re pinned down, wait for him to reload.
– Duck!

I wanted to include this in the beta since it’s quite a bit different from how bad guys are handled in ME3D. I’d like to see what you guys think of it.

Play Mirror’s Edge 2D Beta

Also of note, hitting R while paused now will reset your lap, instead of reloading the entire level. Should be useful for for speed runs.

And last but not least, a round of apologies for my terrible temporary background artwork in the baddie level.

Comments Happy ’09 / baddies in the beta

Christmas updates

Update:

Just in time for Christmas Eve!

World 2 Santafied

World 2, Santafied 😀 Click the picture to play.

Wish I could have changed more, but I had vastly underestimated the amount of hair clips I had to change (seventy billion, I believe). There’s probably a few mistakes in there, but oh well.

Here’s another present. When the game is paused, you can change the jump button to whatever you want. If Fancy Pants Man isn’t jumping, you might have accidently changed the jump button. Hit space to pause and press whatever you want jump to be. It’s still just a little quick and dirty hack, but I figured someone might want to use it.

Christmas has always been my favorite time of the year, so I figured I should come out of radio silence to wish everyone a merry Christmas or whatever happy holiday of your choosing.

We’re still way hard at work on Mirror’s Edge 2D, but I still wanted make some noise on the internets and send a few Fancy Pants digital presents to everyone out there.

Don’t worry, I’ll add more as I make them.

fancychristmas08

Click for full size version (1920×1200, pretty massive). If you need a different size, go ahead and request it in the comments.

lolcathats

“Christmas: If it moves, put a Santa hat on it.”

gimmepresent
480 x 272

I knew the little guy would come around, eventually. Hmm, wonder what’s in the box…

Also, feel free to request anything, icons, wallpapers, character art, (art for a different religious holiday?), etc… Tis the season of giving, after all (though I know I’m cutting it sort of close to Christmas day, I know!).

Maybe I should make it a New Years resolution to post more art and fun stuff on the site :/

Comments Christmas updates

We interupt your regularly scheduled programming…

Since ‘Borne Games‘ is really just one person, you’re going to get a few posts on here that are far more more personal than business, and I think that this really deserves a post, so here’s the link to the Mirror’s Edge 2D Beta post, first off.

dsc_0015

Notice something there?

As of November 26th, Jenna (FairlyObvious in the forums) and I are engaged!

dsc_0023

Sunset

Not a bad setting for a proposal, no?

dsc_0033

Comments We interupt your regularly scheduled programming…

Mirror’s Edge 2D Beta

Brad Borne and Electronic Arts are partnering up for the release of Mirror’s Edge 2D!

I made a post about it in the forum a few days ago, but it looks like the news is out, so here’s the official post about it.

We’re still a week or two away from full launch, but I’d like to get as much feedback about the beta as possible, so if you find anything glitching out, or anything you’d like to comment on, just comment this post.

Update: Just added a timer, lets see those scores! Finish the level to store best time.

Play the beta here!

To anyone having problems with high jumping from ledges:

Run at the ledge

Jump right before you hit it (or go too high from a wall climb)

Hold jump when she snaps to it

Keep holding jump

Annnd yeah

Criticism and responses: there has been a ton of aspects of the game that have been tweaked to address some criticism. I’ll try to address things that I’m not changing, or won’t add until the final game (most likely, at least) here:

Enemies?

There will be some sections with enemies (like, mini-levels), if I can get the balance right and keep it fun. Basically, enemies slow the player down, I know that most people want to keep moving on big sections.

Wall jump / jump is too powerful / not realistic enough

Well, yes, the wall jump probably seems to powerful in this level. I had it toned down much more at first, but that made Level 2 impossible in some parts. Same thing with the jump height. Certain level designs just aren’t possible if I keep the movement too conservative. And this is 2d, I need to use those two d’s as much as I can! That means lots of vertical ground covered, far more than in the console counterpart.

Re-mappable controls

This definitely highlights my hatred of the keyboard as the standard of input for computer games, but what can I do about that (besides tell you guys to use joytokey, darwiinremote, gamepad companion, etc)? Re-mappable controls are only necessary when games get too complex, devs ignore standards, or in the case of PC gaming, there are hardly any standards at all. I’ll try and add a few different control types to the game if I have the time, but I like to try and keep all my games so that the arrow keys map to the d-pad, and the WASD map to the face buttons. Basically, I’m a console gamer developing for a mouse and keyboard input scheme.

Comments Mirror’s Edge 2D Beta

FPA on Facebook

Play World 2 on Facebook! Add it to your wall/boxes/whatever it is now and invite all your friends (plz)!

Woo! Finally, some real news! This has been one of my side projects, to got FPA in it’s own app on Facebook, thanks to the guys at J2Play.

So, what does this mean to the users, besides a new set of badges to collect, and yet another rainbow of pants to earn? Well, awesomely, the J2Play wrapper addresses one of the most common problems with online games: if someone were to play a level or two at school, or on a public computer, their progress is lost the next time they play the game. Not to mention that Flash’s local saving doesn’t work 100% of the time. Through J2Play’s API, I’m able to save all of your achievements and settings, and retrieve them again based on your Facebook profile. Basically, you can play World 2 on any computer and still have your game saved as long as you’re logged into Facebook. Very useful when you’re trying to save up 100,000 squiggles for the final squiggle badge!

If you don’t have a Facebook profile, J2Play supports a bunch of other social networking sites, but Facebook is the first that we’ve published to. Let me know what networks you want to see FPA on! Here’s their list of supported social sites.

(added the full sized version of the Faceboook app icon to the art section)

Comments FPA on Facebook

Makin’ gamez

Hey again. Sadly, still nothing new to report, but I figure I could try something a bit different for this post.

I know a lot of people out there are trying to get a grip on making Flash games, and a good lot of you would settle for being able to create something fairly simple. So, what I want to ask of all you readers out there is this: what would a platformer level editor need in it to be worth making levels in? And before you ask, I’m thinking something tile based, like Super Mario Bros., not exactly a Fancy Pants Adventure fully featured level editor. I’d like to know what you would consider to be absolutely essential to you, and what would be just cool to have. What sort of set pieces would you want? How much control over the terrain would you need? Items, keys, weapons, doors, gates? That sort of stuff. Well, now that I’ve opened the flood gates here, be creative! Let’s see what ya got.

Comments Makin’ gamez

Checking in…

Sheesh, has it really been over a month since I posted on here? Guess so… [edit: almost, I was looking at the posts from the iPhone app, it was missing a post] I had to take on some contract work to pay the bills again, so there’s really not much I can talk about there. Fraser’s Ride is still being worked on slowly, now sporting even more nifty graphical enhancements. We’re in the processes of replacing all of the old temporary sounds with new stuff created by TommyLM, and getting sounds in Flash, organized, able to play in stereo, and not load on the first frame is the longest, stupidest workflow that I ever did see. Also need to adapt the backgrounds to work with the new graphical code, blech.

Can’t wait to be working on stuff that I can involve you guys in again. Remember the days of the Worlod World 2 beta? Good times indeed 😀

Comments Checking in…

All’s well

I’ve been posting in the forum and in the comments, but I figured I should finally make a post.

Anyways, everything’s back to normal over here, no damage whatsoever, and the city doesn’t look dead like it did after Katrina. So it looks like we’ll be okay, for now…

And, because I can, some shots from one of the Fraser’s Ride cinematics:

Comments All’s well

Big Stupid Hurricane

Case anyone was wondering, there’s a big stupid hurricane approaching my house at the moment. I’ll be driving over to Fairly’s parents’ house with Chuck and Norris and my computer and some other stuff. I’m backing all my Flash stuff up to DVDs at the moment, I’ll try to keep you guys updated…

[4:43 AM] Update: that didn’t go so well, took us 2 and a half hours to drive 10 miles. So we’re back at the house for now, going to try again tomorrow when all lanes are outbound (Hey kids! Today’s word is ‘contraflow’!). I’m fairly positive that the city won’t take a beating that it can’t recover from (I live in Metairie, we were one of the first to bounce back after Katrina), but any damage whatsoever could destroy morale over here and absolutely kill our ecconomy.

*sigh*

I’m sure we could use as many prayers as possible right now.

That, and European levees, I hear those things rock.

God help us…

[Update, Sunday night-ish] The short story is, heading east would have taken forever with the traffic and road closings, so we headed west to stay at an aunt and uncle’s house, so now I’m here, along with Fairly, all the cousins who live here, a smattering of other family members, and everything that I need to stay dry for work.

While the power’s still on, we’ve been playing Brawl and Castle Crashers, major congrats to Tom and Dan on that one, it’s a blast to play with 3 other players.

Poor Chuck and Norris, they’ve been stuck in a cage in the garage, along with two other cats who are just a bit too old to make new friends… (not all in the same cage!)

Funny, though, I don’t really mind the idea of all this blogging stuff right now, guess it’s because I’m not just going about my boring daily life today…

Anyways, hurricane winds should start up in, oh, about 8 hours from now, fun :-/

[Monday morning] Right on time, power’s out. Cell towers feel like they’re overloaded. Bah.

Tree fail:

[Monday night] Syphoned gas for the generator from my uncle’s car after some trouble. Finishing watching Jurassic Park with Jenna and the family on VHS on my 40 inch LCD I plugged into a backup generator: Serious Business.

For the record, my friend and I played Starcraft on backup power in our college library after Katina hit 3 years ago. Also Serious Business.

Fun fact: The days we got off from school after Katina hit was the first time I started seriously working on FPA.

Comments Big Stupid Hurricane

Fraser’s Ride update

You know what I really hate? Keeping a game a secret. I’d probably tell you guys about a lot more if half the stuff I fool around with never sees the light of day. But for now, here’s a peek at Fraser’s Ride!

(click on an image to view the description, click again to view the image full-sized)

And just for fun, here’s some shots of the last build we showed the interwebs:

http://www.greatgamesexperiment.com/game/frasersride

Comments Fraser’s Ride update

Games today

First off, sorry for the complete lack of posting lately, I’ve got so much going on behind the scenes right (some ‘pay the bills’ client work, as well as some really exciting stuff) now that getting to the blog isn’t as easy as I’d like. I still try to leave comments and poke around the forum while stuff is compiling (around 15 seconds for Fraser’s Ride, a full minute for World 2, yikes!), but for the most part, here’s a bunch of stuff I’ve been holding off on that I wanted to try and address.

My last post mentioned the Too Human demo, and gaming sites have been reviewing the game sense, but the sort of stuff that really bugs me about the game is stuff that you never find in reviews. Game reviews always try to stay objective and non-biased, and I really think that that’s the worst possible way to review a game. Anyways, the first thing that really bothered me about that demo how you can shake the joystick back and forth, and your character freaks out back and forth, facing whichever way you were turning. Now, I know I always discount realistic physics in games, but I think there’s an important distinction to be make. I love physics in games, even (especially?) animations that imply physics with no sort of real impact on the game. I love taking sharp turns in Jet Set Radio and watching the skater lean into the turn, I think the heavy weight of the main character in GTAIV feels great, if not a bit unresponsive. 2d RARE games always had a great sense of momentum (Snake Rattle N’ Roll, DKC, even Battletoads). I always stress games giving feedback to the player, and when a game can portray a sense of weight, that’s what much more data being sent to the player to round out the experience. The original Metal Gear Solid had a problem with that, and today, letting your character turn on a dime is just unacceptable. Holding the joystick at an enemy and watching Balder hack away at a enemy just feels terrible. It’s basically the polar opposite of what the Wii is about, I intend for that enemy to be attacked, and Balder just does his thing, everything in between is left out. In this case, there’s not even a mashed button or tilted joystick to relate to each strike.

Anyways, thought I’d just like to address that, since it seems like ‘next-gen’ means something different to everyone. Plus, I guess I just really, really liked Silicon Knight’s awesome Gamecube game, Eternal Darkness.

[fyi: I’m terrible at writing long blog entries, I keep getting distracted and walking away from my computer]

Lets see, what else can I throw my 2 cents in on… Ah, the age old debate of ‘games as art.’ Duh video games are art, and not just because they’re made up of other arts, like music and graphics. Art is nothing more than a creation that’s meant to be interacted with. Most art is one-sided, to be looked at, or to be listened to. Today, people like to make crazy things that they consider art, like a leaky faucet, or a light up floor. Gameplay itself is an art, the way a person interacts with a game, the emotions and other data sent to the player, and the player’s reaction. This itself is an art. I would argue that video games as they are today are an imperfect art, in the same sense that gazing at the ceiling of the Sistine Chapel through a 3d ViewMaster would be an imperfect interaction with the art.

‘Game feel’ just isn’t emphasized enough nowadays, probably because people have such a hard time putting their finger on exactly what that means in the first place. You can’t really bullet-point that in a sales pitch or commercial. But I would say that the ‘feel’ of a video game is the most artistic part of it, the purest interaction, best when it’s subtle and detailed, and even mostly subconsciously conveyed to the player.

To an extent, though, I almost want to feel insulted when games are called art. I mean, that’s it? Only ‘art’? Like Oscar Wilde once wrote, ‘All art is quite useless’ (This is, however, the internet, where the more useless something is usually means the more awesome it is).

While I’m at it, ‘realistic’ physics rarely help gameplay, or the feel of a game. I tried out the Force Unleashed demo on ps3 recently, and sheesh, did they forget to put gameplay in there? I mean, grabbing a stormtrooper and watching him flail about was fun, well, the first time. After I was able to clear out a room and get one guy left so I could actually appreciate the ragdoll instead of just getting grenades exploded at me, there wasn’t all that much left to do with him. But the camera follows them if you throw them really far. Because throwing baddies really far is epic. Apparently.

Less tech demo and more game, please!

P.S. Almost forgot, behold! Chuck and Norris!

Comments Games today

Cabbage Ball shirts

Here’s something neat to start out my barrage of posts with. Every summer my grade school/grammar school’s men’s club does a summer cabbage ball program for the kids. It’s all over with now, but I had sponsored the team one of my younger cousins was on, so they got this on the back of their shirts, instead of the usual business card scans:

Fancy Cabbage Ball Shirts

Close up of the logo on my cousin at bat:

And they’re orange! Woo!

Comments Cabbage Ball shirts