Foreground finished! Next update should be a new post, and a start to the backgrounds.
I messed with a bunch of code this time, so feel free to let me know how badly I broke everything. Remember to clear your browser cache to be sure you have the latest update!
It’s always a balancing act with World 3, my drawing has been getting better, but I still want FPA to have that scribbly look about it. You might be able to see some of that internal struggle here with this level. I’ve added some more scribbly texture since last update, but it’s still a pretty clean looking level.
I think I’m going to focus more on the background for this level, since it’s very open in spots, so the foreground will only have a few different designs on it (plus, I need to hurry up and finish this game!).
Here’s an idea that I’ve been playing around with for awhile, and I think this is a fun way to debut it.
Check out the Spiders in the Caves. They’re… armored! Basically, this would introduce tougher baddies in the late game, to be fought specifically with the pencil.
Gonna make a post about it soon, but I figured anyone checking the site often should get the first view.
And remember, if you’ve found a bug and it’s at all a possibility, please email me the replay string. That way I can be sure that I’ve fixed your bug!
This is probably cheating, but I needed a thorough bug fix update. Not that I don’t expect y’all to promptly break it or anything, but that poor mouse, all his code was broken 🙁
Oh, and poke at the scratch he fires.
And a huge thank you to everyone’s who’s sent in replays, you really are speeding up World 3’s development significantly. I can’t thank you guys enough!