Author: Brad

You probably know me for my Flash game series, The Fancy Pants Adventure.

Fancy Pants Design: Combat

Let’s talk about some game design!

Fun fact, the last time I stuck my face in front of the camera was 7 years ago 😐

Apologies for being woefully out of practice at actually looking at a camera. What do you guys want to see next? Interested in seeing how everyone responds to videos about games that are already out instead of still being worked on…

Don’t worry, we’ll be seeing some new content too πŸ˜€

Comments Fancy Pants Design: Combat

Anti-Anti-Skeuomorphism video rant

During the development of Super Fancy Pants, I just never had enough time to work on development videos, now that things are starting to settle down (wrapping up the Android build, woo!), I’d like to start up with some post-dev videos, especially since I’m still updating and adding things to the game (join the beta to get the latest builds!).

Figured I’d start off with the biggest design challenge for the mobile version: touch screen controls. It’s difficult to figure out the balance between keeping the controls out of the way, and giving players subconscious cues for button press-ability. I think I followed the anti-skeuomorphism trend a bit too far with the first release, so here’s a look at next update’s revised buttons.

I feel out of practice and the video might be terrible, but that’s just making me want to record another one soon, so there’s something (if I had a dollar for every time I said I wanted to post more videos…).

Anyways, anything you guys want to see? Tutorial style videos for the combat, movement, or guides for the more difficult challenges would be the obvious ones, let me know!

Comments Anti-Anti-Skeuomorphism video rant

Super Fancy Pants Update #1

First off, WE DID IT! After 3 years of development, Super Fancy Pants Adventure has launched on Steam!

Let’s Plays and reviews have so far been overwhelmingly positive. Hearing about how nostalgic players have for the series has gotten me choked up at points, and the enjoyment I’ve seen players get from the game is really what making games is all about for me.

A huge thank you to the No Good Terrible Game Breakers that have been helping track down bugs, and of course my family for dealing with my crazy addiction of making and releasing games.

Anyway, what’s in the update??

Game Freezing / white screen

Some older GPUs were not triggering the fallback rendering style in the game and just showing a white screen. I’m manually checking compatibility now, so this issue should be resolved.

Performance Improvements

Some changes slipped through when updating the framework, and the game ended up rendering everything twice, the new update should see a massive performance increase, especially on GPU limited systems.

All The Bug Fixes

So many fixes, guys. So many.

The Future

Everyone wants it, so it looks like local multiplayer is going to be the first major content update for SFPA. It’ll take some time to get the main levels working properly with it (lots of camera problems to solve), but I have a handful of test levels created during development that should work without much modification, so I’ll try to get something to test out multiplayer up sooner rather than later.

Also have some new multiplayer modes in mind that I think will be really fun πŸ˜€ I haven’t forgotten about multiplayer, just wanted to get the core mechanics of the game completed and polished first!

If there’s something you want to see in future updates, let me know!

And all updates are planned to be free, so no, World 5 will not be added to SFPA πŸ˜›

Comments Super Fancy Pants Update #1

Waiting…

Oh hey, new trailer up on Steam, release date should be announced tomorrow!

Check it out

Spot the new Fountain Pen Abilites!

—-

Still fixing up bugs here and there, but at this point there’s mostly waiting until the actual release. When is that, eh? Should be a date and new tailer dropping soon πŸ˜‰

I’m going to try to make some posts to help keep my sanity before launch (yeah I know I always say that, right?).

In the meantime, I found this trip down memory lane, might be a good refresher before SFPA hits. I’m seriously honored that someone thought my games are worth such a detailed look (no pressure for SFPA or anything, lawlz!), so please help me throw some views and thumbs up his way!

Comments Waiting…

Something…

I sense a disturbance on the web… internet sleuths, get on it!

Edit: Guuuuuyyyys! There is a thing out there and you need to find it uuuughh.

Edit edit edit edit edit: guess we’re waiting till tomorrow then πŸ™ πŸ™ πŸ™ πŸ™ πŸ™

Comments Something…

Art in Motion

The gears are grinding behind the scenes, guys, I promise! To help with the wait, here’s a few new clips!

view larger

More level art from Chris Gianelloni. Some levels are more cartoony, while others are more abstracted and… fragmented. I wonder why that is…

view larger

And earlier section, drawn by Andy Debus, focused on the good ol’ momentum-based gameplay you know and love. Run down slopes to gain speed, jump off ramps and profit, you know the drill!

view larger

Wasn’t someone pointing out unfinished slide pole animations earlier? This one’s for you.

view larger

Despite completely overhauling combat for World 4, I went back and adjusted the stomp a few times to get just the right springiness. Because you guys deserve only the best stomping there is!

Probably owe everyone a follow-up Let’s Play video with final art, hmm…

Comments Art in Motion

Android!

Hey guys remember when I super pranked everyone on April Fools with an image of World 3 on Android?

Lucky for you guys I’m actually far too lazy to mock up an Android download screen and Over the Top was working on one all along!

So, DOUBLE SUPER PRANK COMBO LAWLZ

World 3 Google Play

And it’s free! (ad supported), so download away!

And please, give us a fair rating, it’s a fresh launch so we need your help!

Comments Android!

Annnd We’re Back

We’ve been single-mindedly hammering away at the last stages of development for awhile now, just want to assure everyone that the site going down didn’t mean development was stalled. Lots of boring behind the scenes paperwork type stuff going on at the moment (more on that hopefully soon), but we’re also sprinting on the rest of the artwork, some new sounds to up the production quality, tweaking challenge difficulty, just lots of little things that I hope I can show off in some videos soon!

In the meantime, I think I owe everyone some new screens for the temporary disappearance there.

IMG_0206

IMG_0207

IMG_0208

IMG_0209

IMG_0210

IMG_0211

IMG_0217

IMG_0219

Arrrr!

And some challenges:

IMG_0226

IMG_0227

Comments Annnd We’re Back

World 4, Let’s Play!

Oh man has it been awhile. I absolutely love keeping everyone a behind the scenes view while I’m working on a game, but World 4 is just a huge game. Since new info has been pretty scarce lately, I wanted to give you guys a nice big unfiltered view of World 4, so I enlisted my 4-year-old and Fancy Pants testing enthusiast Seth to run though a few of the earlier levels.

We run and stomp and attack through 3 full levels, and hey, if this was World 1, that would be the entire game already! Like I said, World 4 is going to be HUGE, so I hope that at least makes up for the lack of development updates in the end. Let me know if you enjoy this type of video, it’s still quicker than planning something specific (I do way too many re-takes), and I’ve worked the bugs out of the recording processes.

Do you even Fancy Pants??
Click for some World 4!

I think it was getting passed Seth’s bedtime near the end there, he was going nuts O.O

Comments World 4, Let’s Play!

Some Imageses

Since Fairly’s taken over the social media site places, new images and info tend to show up on those quicker than on the site, since I’ve been pretty much animating all day. Here’s some catchup, if you haven’t seen them!

Playing around with some new styles for World 4, what do you think?

grass

porch

Comments Some Imageses

NEW VIDEO WAAAT

Three years since my last video, six since the 1st World 3 Report. Yikes!

Still can’t upload a video on time to save my life, but man am I out of practice. Tried to put my dumb face on video to say hi and start the new series out but that just wasn’t working out, maybe once I’m back in the swing of things again.

Now go, watch, FEED IT VIEWS, BEG FOR MORE VIDEOS πŸ˜‰

VIEWS OM NOM NOM NOM

Comments NEW VIDEO WAAAT

Melty Level, Dr. Seuss

Last image I posted showed off the crazy amount of backgrounds I have for the cave level, with the bit of ground in there being closer to the earlier sketchy FPA style. This time around, different styles will actually be of some importance, rather than whatever I can scratch into the computer at the time. Since it’s Dr. Seuss’s birthday, it seemed like a good time to show of a later part of the level, which uses a more solid, physical style that’s partly inspired by Ted Geisel’s amazing, twisty landscapes.

MeltySeuss

The question, of course, is what happened to cause landscape to change, but I’ll leave that up to speculation for now 😎

Comments Melty Level, Dr. Seuss

World 4, Cavey Goodness

We still haven’t been updating as much as we had hoped (totally my fault), but maybe this will make it up to you guys.

I’d like to present, the first ever official World 4 screenshot:

It's a cave, bro

What can I say, caves and The Fancy Pants Adventures go pretty hand in hand. I think World 4 will be much better at contextualizing level locations, though (I love the reason you end up there, but that’s a secret for now :X )

I’m still playing around with the style, I’ve always loved the old scribbly style of World 1 (hence the Remix), but you’ll be seeing more diversity this time around. I look forward to running some new styles by you guys, so stay tuned!

– Brad

Comments World 4, Cavey Goodness

Drip Drip

ink drip

Wanted to share this earlier, but the whole house somehow managed to get runny noses (except me… somehow…).

Now I know if looks like a simple animation, but-

ACK, I’ve already said too much! *runs away*

😎

Comments Drip Drip

Fancy Running

Just one more art update until we get to the good stuff, promise!

Vault Fancy

Fancy Pants Adventures has always been most personal to me, it’s always a reflection of my skills at the time, and I’ve always made them as simply the games that I want to play. One aspect of the game, however, that’s been heavily influenced by player feedback has been the parkour influence. Even from the beginning, I’ve seen players excited about playing a ‘parkour platformer’ (which there seems to be criminally few of), and since the style certainly goes well with FPA, I’ve let more and more moves creep throughout the series (remind me to go over the original influences one day… And no it’s not just Sonic :P).

So, figured I should just ask you wonderful people. Would you like to see more obviously parkour influenced moves in World 4, or push the series to be more unique?

Either way, parkour makes for some great poses to draw Fancy Pants Man in :woot:

– Brad

Comments Fancy Running