I like this idea! It really helps to make us feel more “involved”.
I’m hoping that those rubber frog enemies will return someday, because their complex animation for when you kick them makes them a lot of fun to defeat.
I agree! We’ll be seeing some new baddies for W4, but I definitely want some to be more complex like the frogs.
What about turtles? You could slide into them to flip them onto their backs, where you could stomp them. Just an idea.
I like that idea. An enemy who needs to be defeated by stomping them when they’re down would be interesting. And perhaps any other attack like the slide or pencil could knock them around, but not defeat them.
How about a flying turtle that chases you? This way the player will be more obligated to defeat it instead of just hitting it out of their way.
Much yes. So yeah. Such wow. :cat: Can’t wait for the outline update, haha!
You wrote this before playing the level, then came back and edited in the part about the outline update.
That was super fun. I guess it’s fun regardless of the person’s level of interest in the making progress. That door spoiler, though, I KNEW IT! Always thought it’d be a good place for a door. Hah, guess I already played FPA enough to know.
I’m enjoying my key content, so keep it up. :woot:
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