Makin’ gamez

Hey again. Sadly, still nothing new to report, but I figure I could try something a bit different for this post.

I know a lot of people out there are trying to get a grip on making Flash games, and a good lot of you would settle for being able to create something fairly simple. So, what I want to ask of all you readers out there is this: what would a platformer level editor need in it to be worth making levels in? And before you ask, I’m thinking something tile based, like Super Mario Bros., not exactly a Fancy Pants Adventure fully featured level editor. I’d like to know what you would consider to be absolutely essential to you, and what would be just cool to have. What sort of set pieces would you want? How much control over the terrain would you need? Items, keys, weapons, doors, gates? That sort of stuff. Well, now that I’ve opened the flood gates here, be creative! Let’s see what ya got.

Share/Save/Bookmark

12 Responses to “Makin’ gamez”


  • hey brad i think some swords and guns and things like that would be great in all of your games. maybe a couple cannons. and one more thing i’d love it if your games could have new levels you’d unlock. bye email back stupidbutnotdumb@yahoo.com

  • - Some one touched on it earlier, but it is important to have several ways to place tiles. Perhaps a tile brush, pick a tile and click and drag to leave a trail of those tiles (think pixel drawing in MS paint)

    - Able to adjust the zoom of the view, I might want to see the whole level at once, or zoom in to a small section.

    -This may be beyond your scope, but what about a basic scripting tool. Maybe I want something in the level to change if I walk into a certain target area or kill a particualr character, etc.

    -A message window, so I can have characters talking to you in the level (think starfox, with the text and talking heads). This could be part of the scripting, how would the game know when to display which dialog, you’d need a way to tell it when to start a message.

Leave a Reply

You must login to post a comment.