Finally get some time to work on the Sneak Peek. It seems like a lot of code accidentally carried over from my debug build for the public release of the demo, but a lot of players have been great in helping me find bugs that are far more difficult to locate.
I’ve gone through the simpler bugs, but I’ll be working on getting the engine nice and clean a bit longer. In the meantime, I’ll keep everyone updated on the Sneak Peek page that I just made, I’ll update the bug list once I have all the versions uploaded. There were a few bugs there were fixed for the public release, too, actually, like the green building not fading when you entered from the bottom, and the Snailshell making a bumping noise when it was up against a wall.
But what everyone really wants me to update is the pencil, right 😀 Well I will, on one condition, and I’ll tell y’all about that once I have the bugs fixed 😉