Trees for the Forest…

Sadly, I don’t have enough content for a full update, but I should be finished with the Forest soon. I’m liking this style of grass better, and I’ve been doing some coding work to get every level set up for mini trials, challenge levels, and all that (before that was just sort of hacked together for the Sneak Peek).

Any questions in particular? I might do another video soon going through a few of the other things in the Sneak Peek. Need to get consistent with those again…

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93 Comments

  1. Joel

    Yeah the grass does look awesome. Fancy Pants is starting to look so good it looks like a game you’d buy on the Wii for 30$, like Paper Mario except tuns of people probably worked on Paper Mario, and you did it by yourself.

  2. Joel

    Yeah the music from the console version is awesome, especially the song that plays when your at the end of the forest where the desert level starts.

  3. Sausagefanclub

    @Brad: Ok, for the 4th time, could you please update the header? It’s the only FPM-related thing that works when I’m playing my Wii. Putting the walljump and the pencil in there would be awesome.

  4. AJ32

    [EDIT] Reply didn’t work! ๐Ÿ˜

    that’s a good reason to buy the console game, heh.

    I don’t have a console! ๐Ÿ™
    In the online version of W2 isn’t a micro trial and bonus stars and you can’t wallrun and all that, that means it’s still very different from the console version. But if you leave the music pieces from Level 1, 3, 5 and 6, and update the mp3’s of the other levels, nearly every level has it’s own music, like in World 3! The game is worth it! ๐Ÿ™„

  5. offtopic

    @Brad: Cool new world 2 build on Kongreate!
    btw I just sent you a replay of squigleville which has kind of a minor glitch in it.
    @AJ32: All I have to say is: PHOENIX WRIGHT MUSIC IS EPIC!!!!!!
    But not really suited to FPA.

  6. offtopic

    @ontopic(AKA evil sister of mine trolling bornegames while watching Barbie and the Whateveridontevencarethingy for the 99999999999999999999999999999999999th time):…..Really?Boooooooooooom?

  7. smileylover

    Looks awesome! I haven’t been posting because I’ve had a TON of work for school, but I check every day to see if there’s a new post….

  8. next one

    :shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock:
    thats how to do it…

    • Infrared

      I’m pretty sure that he runs his animations at 30 frames per second, because he posted a blog post a while back that said that the game looked much nicer at 60 frames per second as opposed to 30.

      Also, while I’m at it, was I just oblivious before or does a new “Site Admin” button show up when you’re logged in now? In the main site navigation bar, I mean, not in the “tools” section of the dashboard, because it’s always been there.

  9. jackhall

    Trees for the Forestโ€ฆ

    Published on 09/10/2011 in World 3. 82 Comments

    Sadly, I donโ€™t have enough content for a full update, but I should be finished with the Forest soon. Iโ€™m liking this style of grass better, and Iโ€™ve been doing some coding work to get every level set up for mini trials, challenge levels, and all that (before that was just sort of hacked together for the Sneak Peek).

    Any questions in particular? I might do another video soon going through a few of the other things in the Sneak Peek. Need to get consistent with those againโ€ฆ

    Finally, World 3 Report 31!

    Published on 09/05/2011 in World 3. 56 Comments

    Mostly just going over everything that Iโ€™ve been posting, just to get the videos up to speed. Hopefully these will become a regular occurrence again, but you know me

    And apparently thereโ€™s some storms headed my way :/

    World 3 Differences

    Published on 08/29/2011 in World 3. 63 Comments

    [Update: Fixed head bumping and slash sounds. You guys need to have my back, I usually upload builds when I’m quite sleep deprived ]

    Work on World 3 continues! Besides what Iโ€™ve been uploading to the Sneak Peek, Iโ€™ve been able to finish a lot of animations that were planned but not completed in time for FPA on consoles.

    For the console, we had a very specific goal: to make a unique FPA game for home consoles that couldnโ€™t have been done in Flash. Multiplayer was the biggest focus, along with a few new levels and game modes crated with 4 players in mind. Because of this focus, along with the fact that itโ€™s far more difficult to get animations into the console engine than it is in Flash, there are going to be a few differences between the Flash World 3 and FPA for consoles. I can focus a lot more on animation and little details this time around, and even more importantly, I can do a lot more cheating since there will only be one player on the screen at at a time.

    Can you tell?

    (Sneak Peek updated again, can yโ€™all check it out on fancypantsadventures.com to make sure itโ€™s actually working right? I need some sleepโ€ฆ)

    Snailshell Experimenting

    Published on 08/26/2011 in World 3. 58 Comments

    Check out the level I threw into the Sneak Peek Beta.

    Itโ€™s just an unmarked door next to Stress Testing, but Iโ€™ll make an entry for it soon. Hopefully we can find the rest of the bugs soon so I can push it out to Mochi.

    Iโ€™ve been experimenting with something like this for awhile, but Iโ€™ve been afraid to go too far with it since, well, Sonic has always been the pinballish platformer. I think FPA already gets compared too much to Sonic as it is, but what can I say, Iโ€™m sort of obsessed with pinball, so Iโ€™m leaving this one in your hands, dear fans: Do the pinball mechanics work well enough? Are they fun? Would you like to see a level like that where the goal is to defeat all the bats in a certain time limit, or should I stick to expanding the mechanics for some Fancier Golf? Is it just too much Sonic and not enough FPA?

    Iโ€™ve been coding for way too long today, I almost tried to comment out the old textโ€ฆ Sheesh.

    Another Beta

    Published on 08/22/2011 in World 3. 102 Comments

    Update: Hammer on this a bit, guys, I want to make sure itโ€™s bug free enough to upload to fancypantsadventures.com.

    Beta Clicky!

    One more beta before I update the full Sneak Peek online. Sorry Iโ€™ve been so quiet over here, Iโ€™ve been working like crazy on World 3, and know everyone wants it to actually come out, so thereโ€™s a good deal of work left to do. Some things are turning out different, since itโ€™s just me making the game instead of Over the Top and I, I might highlight some of those changes in a video soon.

    This build should fix a good many bugs, if you donโ€™t see โ€˜Behind the Curtainโ€™ on top of the door in Squiggleville, you might need to clear your browser cache.

    Check out the Underground Lake for some changes that Iโ€™ve been making to swimming, I was finally able to have a bit of fun and work on a few new little touches.

    Looks like I broke a few things, whoops! Going to go through the bugs in a minute, but first, let me highlight a few changes:

    – New ledge down animation to go better with the duck animation (after pressing down and usually seeing the head go down so quickly, my eyes expected quicker downwards movement when pressing down near a ledge)
    – Swim flip!!!
    – Bubbles!
    – New splash effects!
    – Splashes are now caused by either entering or exiting the water, instead of by the changing states. Much more natural.
    – I changed the color of the water to go with the tubโ€™s water, since I made the splashes for that, but I canโ€™t get the backgrounds to look right, they actually are the same color as the foreground)
    – Rolling swim state, can roll into water from the ground or from a jump, I believe baddies actually do the same thing when theyโ€™re stunnedโ€ฆ
    – Yet another handful of ground collision bug fixes
    – Combat fixes for the shell
    – Can climb up ink again (canโ€™t remember why I keep breaking that then fixing it again, thereโ€™s probably a reason, oh well)
    – Oh, right, a HUGE fix that Iโ€™m proud of is the zooming. Iโ€™ve been avoiding zooming because of how bad the backgrounds behaved before, but I think itโ€™s finally looking good enough. In the Sneak Peek, the King and the Scientist will be zoomed in on, but itโ€™s mostly for the cinematic parts of World 3 that arenโ€™t in the Sneak Peek.
    – Took out the ability to kill background scrolling. People just thought it was a bug, anyway. Will have to have more quality options for older computers.

    Looks like I broke the cannons and combat effects, hmm. Should be fixed soon.

    More Baddie Fun

    Published on 07/22/2011 in The Fancy Pants Adventures and World 3. 347 Comments

    Update!

    So, Iโ€™ve gone and opened up Squiggleville for general use in the baddie beta, and also added a few new things. The Baddie Beta and everything else Iโ€™ve added has been moved into a โ€˜Behind the Curtainโ€™ level, the newest there is a test level that I built while testing out the new collision. Hopefully youโ€™ll be able to see what Iโ€™ve changed, and how it plays differently (as well as lots of Snailshell bugs, sorry!), as well as a few new platform tests which I find particularly neat (and took a long time to build!). If anyoneโ€™s interested in the actual changes and code behind the update, I can make a video on it later or something, though either way, weโ€™re way past due for a video.

    If anyone finds bugs in any level, please EMAIL me the replay, DONโ€™T post it in the comments!

    Sneak Peak Beta

    Got some new additions to the baddie arena. This should be the last update before I put the arena into the greater Sneak Peek, and everyone will be able to play with the newest changes.

    Added a few new baddies. Iโ€™m not sure if Iโ€™ll be taking any more baddie submissions, if something awesome comes my way, Iโ€™ll certainly throw it in, Iโ€™ll just have to be a bit more picky this time.

    Lots of subtle little changes in the combat, so you might not feel anything in particular, but everything should feel a little more solid, and scores should go up a tad. Experimenting with a little health bar, and a bit of an auto lunge, and a few more accurate ways of auto aiming the combat.

    Since Iโ€™ve said Iโ€™ll be adding something extra to the Sneak Peek, and I always say that I want everyone to know more about what goes on behind the scenes, Iโ€™m thinking of adding a few of the test levels that I use to try out new code and check for bugs. Should be a fun peek behind the curtain, maybe itโ€™ll give everyone an insight on the parts of the game making process that donโ€™t make it into the final release.

    Oh right, something much bigger but very very boring, Iโ€™ve added some code to compress the replay arrays a tremendous amount. Once I unleash the new collision on to Squiggleville, I have a feeling that lots of replays will need to be sent so that I can squash all the new awesome bugs I created. A few fixes to the ledge hanging code, also boring, still a little buggy

    As a tiny bonus, Iโ€™ll let everyone see the progress Iโ€™ve made with swimming. Lots of little things to make the water feel more alive, just a few new animations, youโ€™ll see soon enough!

    And again, so many thanks to everyone who submitted baddies to make combat debugging a little less horribly boring!

    Time For Some Fun

    Published on 06/21/2011 in The Fancy Pants Adventures and World 3. 470 Comments

    Quick Update:
    Just wanted to give everyone a quick update. Iโ€™ve been going between actually trying to finish World 3 and making things for the Sneak Peek lately, today I finally make some code that will compress those crazy long replay arrays, which I wanted to do before pushing out another version of the Sneak Peek. I changed a ton of the collision since, so I wanted to makes replays easier to pass around before uploading a build that Iโ€™ll probably need to debug some more.

    I havenโ€™t added any baddies to the beta since last upload, but Iโ€™ll probably throw a few more in before the big update. Weโ€™ll actually be at 40k Likes / Follows pretty soon (I seriously wasnโ€™t expecting that to happen this soon, thank you everyone!), so the public Sneak Peek update is going to have 2 big additions to it. Thereโ€™s a few things that Iโ€™ve been touching up on my side that Iโ€™ll point out, too, so itโ€™s a pretty substantial update coming out.

    I still donโ€™t think Iโ€™ve taken enough advantage of the fact that I really can just upload stuff that Iโ€™m working on for everyone to see, so Iโ€™m going to try to show off some more behind the curtains things that will actually be playable, that should be pretty cool too.

    tl;dr: Iโ€™ve gotten a good amount done on actually advancing World 3, so Iโ€™m going to be doing some more work on the Sneak Peek this week. Fun times for all!

    Talk to everyone soon!

    Update 6:
    Lots of bug fixes, keep sending those bugged out arrays, guys, I canโ€™t tell you how much they help!

    Iโ€™m at the point where I have to start working on World 3 again, so once we all debug this version, Iโ€™ll get a baddie room up in the main Sneak Peek build. That means I wonโ€™t be able to spend as much time putting baddies in, so it might take me awhile. Mostly depends on how awesome it is and how much work it would be, so make sure you fool my fla guide!

    Again, donโ€™t put replays in the comments! Email them!

    Thanks again to everyone, youโ€™re beyond awesome

    (might need to empty your cache)

    4.5:
    Fixes to the Parrot, a few more enemies, enemies all cycle once before going random, plus everything else:

    4:
    Hereโ€™s where it gets fun, for me at least. Now that I have enough baddie mass to really stress test the gameplay, I started going through and making actual tweaks to how FPM controls. Hereโ€™s the list of the latest changes, please leave feedback in the comments!

    – FPM runs bit faster while holding pencil, feels less sluggish, but thereโ€™s still a contrast
    – Much larger reach with the charged attacks, give you another reason to fully charge them
    – Changed the deceleration, shouldnโ€™t run into baddies as easily if you miss
    – Can change directions while poking, or while doing the 3 hit combo
    – Gave the attack hits on all baddies a red tint, better feedback.
    – Separated stomped and hit clips, so stomping something doesnโ€™t turn it red
    – Some fixes to the Parrots, but I think they still donโ€™t work quite rightโ€ฆ Should work next (this) time

    Now, Iโ€™m not making these changes specifically to make the game easier, but, the game should start feeling better and control more intuitively, so keep an eye on your high scores, they should be going up.

    Let me know if thereโ€™s anything that still feels wrong, like if you get hurt when you think you shouldnโ€™t, or donโ€™t hit a baddie when you think you should. I need to add the replay system back in so you can just send me a replay when something โ€˜wrongโ€™ happens.

    If you guys can send me baddies that arenโ€™t really animated, I can just give them springy type animation routines, should be able to tell what I mean if you play the beta long enough.

    Baddie Beta

    Original Post:

    Sheesh, it sure has been quiet around here, hasnโ€™t it? So then, whatโ€™s been going on? Well, Iโ€™ve been working on World 3 again (remember, FPA on console was made by an entire team, we didnโ€™t just charge you for a Flash game!), but Iโ€™ve also been keeping an eye on the XBLA and PSN games. The main reason you guys havenโ€™t really heard from me lately, PSNโ€™s been down, and well, we canโ€™t really plan for the future until we a firm grasp on how sales are going. PSNโ€™s finally back up (and FPAโ€™s on sale for 5 bucks!), but itโ€™ll still be awhile until we know how we did.

    I have been reading all of the reviews, though, and one thing that I think is really disappointing is, well, a lot of reviewers donโ€™t seem to really like combat. So my plan was to tighten it up for the World 3 release. But thatโ€™s pretty boring, so hereโ€™s where you guys come in.

    Make me stuff to beat up! Iโ€™m gonna be testing combat, and Iโ€™m tired of beating up spiders!

    Yep! Iโ€™ll go ahead and add a baddie room to the Sneak Peek for hitting over 30k Likes plus Follows, and you guys can help keep me amused. Iโ€™ll start us out with some ninjas, and Iโ€™ll leave the rest up to everyone else!

    Once thatโ€™s in there, Iโ€™d love your help debugging combat, comparing it with the console version, and letting me know what works, or what needs to be fixed still. Iโ€™ve been tweaking it a bit already, so weโ€™ll see how much more work needs to be done.

    Hereโ€™s how this is going to work:

    Download this file (you might need to right click, save as). It should be Flash 8 now, anyone want to confirm it works? You can download a demo of Flash at adobe.com.

    Actually, if you want to avoid the stupid Akamai downloader, just get the trial here (I swear, if Adobe has the option to do something easily or stupidly, theyโ€™ll choose stupidly every single time).

    If youโ€™re using CS5.5, though, please do a file, save as, and send me a CS5 fla, please!

    Replace the spiderโ€™s individual clips with your own art, and rename all the โ€™spiderโ€™s to something unique.

    Email it back.

    Play the Sneak Peek online, beat up tons of random baddies!

    Tell me how the combat feels.

    A few guidelines:

    Donโ€™t send me other peopleโ€™s art, without their permission. This includes Nintendoโ€™s and SEGAโ€™s, so donโ€™t just send me sprites, or anything that breaks someoneโ€™s copyright (your own parody art is fine).

    Nothing vulgar, and nothing boring!

    I donโ€™t claim to own anyone elseโ€™s art, itโ€™s just all in good fun, and just for the demo. I wonโ€™t be using any art for financial gain (other than helping to spread the word about FPA on console), and Iโ€™m not planning on using anything in World 3.

    Iโ€™ll let everyone know when the first round is up. I havenโ€™t uploaded anything yet, though. Iโ€™m going to try to make a video about it tomorrow, if youโ€™re not sure how to edit the fla, I should have something in there for ya.

    TL,DR: Testing combat is boring, help me out!

    Welcome Back Sale!

    Published on 06/16/2011 in The Fancy Pants Adventures. 41 Comments

    Just a quick heads up before I actually start posting again following the two months of post launch silence. If youโ€™re still holding out, The Fancy Pants Adventures is on sale for 5 bucks on PSN as part of EAโ€™s own Welcome Back program for Playstation Plus members (brotip: Sonyโ€™s giving out a free month of PSPlus as part of the original welcome back package). Sale ends on the 21st, so tell your friends!

    Not a bad deal, eh?

    (just to clarify, US Store only, I believe)

    Checking in

    Published on 05/09/2011 in The Fancy Pants Adventures. 217 Comments

    Not too much to report, Iโ€™m afraid. So weโ€™re launched on XBLA, but we wonโ€™t really know how everything is going until PSN is back online. What timing, eh?

    Oh, and my 360 decided to start freezing up. Not red ringing, just freezing randomly. So thatโ€™s lovelyโ€ฆ

    But, on a lighter note, Iโ€™m pretty eager to get back to working on World 3, so Iโ€™ll probably make a wrap up video once PSN goes back online, then go back to the World 3 reports.

    Iโ€™ll be adding a few more things to the Sneak Peek as progress is made on World 3. I have a few ideas to involve everyone online in some shenanigans, which Iโ€™ve been wanting to do for awhile, so weโ€™ll see how that turns out.

    Oh yeah, and we have forums! Thereโ€™s some things that Iโ€™m more inclined to post about in the forums than on the site itself, so if you want a peek into more behind the scenes-y stuff (or just listening to me geek out about video games), thatโ€™s your best bet.

    Pencil in Sneak Peek

    Published on 04/23/2011 in The Fancy Pants Adventures. 186 Comments

    Happy Easter!

    Update: New build up, Snail should be working well enough, it might freeze up if you whack it around enough, Iโ€™ll take a look at that later.

    Donโ€™t worry about bugs just yet, I was trying to get the pencil in there soon as I could, and Iโ€™ve been kinda sick since launch (I think my body shut down once the game was finally out!), but, Iโ€™ll be going through it in the next few days.

    Try playing the Sneak Peek at FancyPantsAdventures.com, if it still hasnโ€™t updated yet, I gueeessssss you can play it here (but you might need to just clear your cache).

    The combat is probably the most different thing between the console and Flash games, Iโ€™d like to hear what everyone things about the differences, which one feels better and all that.

    Headโ€™s still all stuffed up still, posts about the, well, game launching, coming later.

    ——————————————————————————–

    Sidebar Posts:
    Have I ever told you how much I loveโ€ฆ
    05/30/2010 | 12:53 AM

  10. jackhall

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

  11. Joel

    Guys come on! if he had something to post he would post it! you never know he might be almost done with the game or maybe just taking a break or something, it’s not like this is the only thing you have to do! You guys are such babies.

  12. jackhall

    FYI brad i might lose it if you dont post again because i am the biggest FPA fan ever and i could prove it because i go a xbox with my own money just to play fancy pants as an owner. i also was the first person to download it because at 12 exactly i downloaded it

    • Guilhermus Magnus

      No, i am the biggest fan! i play FPM since i was 9, and there was only the demo for the world 2! And i am a geek animator just because i got the inspiration from FPM!

      Who is the biggest fan, now?

      (Probably ICARAX…)

  13. KCreator79

    GAH! This page is slowly but surely dying, literally!… so sad to just watch it happening in front of your very own eyes ๐Ÿ™

    I’m back again btw ๐Ÿ™‚ at least for a short time, just wanted to say hello to everyone again ๐Ÿ˜‰ it has been quite a while since i last logged in….

    It feels like this page has just no purpose anymore, and that’s why I’m not posting as much as I did earlier… yes, we are waiting for world 3, but brad is working so slowly with these minor details that no one even cares about! I want world 4 as Brad promised in the console game! I wonder what he’s actually doing right now :/

    And one last thing that doesn’t have anything to do with fancy pants: I have, for some strange reason got addicted to milk… I have always been addicted to drinking tons of water, but now the same goes to milk too apparently xP

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