Super Fancy Pants Update #1

First off, WE DID IT! After 3 years of development, Super Fancy Pants Adventure has launched on Steam!

Let’s Plays and reviews have so far been overwhelmingly positive. Hearing about how nostalgic players have for the series has gotten me choked up at points, and the enjoyment I’ve seen players get from the game is really what making games is all about for me.

A huge thank you to the No Good Terrible Game Breakers that have been helping track down bugs, and of course my family for dealing with my crazy addiction of making and releasing games.

Anyway, what’s in the update??

Game Freezing / white screen

Some older GPUs were not triggering the fallback rendering style in the game and just showing a white screen. I’m manually checking compatibility now, so this issue should be resolved.

Performance Improvements

Some changes slipped through when updating the framework, and the game ended up rendering everything twice, the new update should see a massive performance increase, especially on GPU limited systems.

All The Bug Fixes

So many fixes, guys. So many.

The Future

Everyone wants it, so it looks like local multiplayer is going to be the first major content update for SFPA. It’ll take some time to get the main levels working properly with it (lots of camera problems to solve), but I have a handful of test levels created during development that should work without much modification, so I’ll try to get something to test out multiplayer up sooner rather than later.

Also have some new multiplayer modes in mind that I think will be really fun :D I haven’t forgotten about multiplayer, just wanted to get the core mechanics of the game completed and polished first!

If there’s something you want to see in future updates, let me know!

And all updates are planned to be free, so no, World 5 will not be added to SFPA :P


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