We’ve been single-mindedly hammering away at the last stages of development for awhile now, just want to assure everyone that the site going down didn’t mean development was stalled. Lots of boring behind the scenes paperwork type stuff going on at the moment (more on that hopefully soon), but we’re also sprinting on the rest of the artwork, some new sounds to up the production quality, tweaking challenge difficulty, just lots of little things that I hope I can show off in some videos soon!
In the meantime, I think I owe everyone some new screens for the temporary disappearance there.
And some challenges:
Quick post since we’re busy with Eastery things! I’ll probably come back later and flesh the post out a bit.
Think of ink Boarding as a mix of World 3 swimming, Fancy Snowboarding, and Mirror’s Edge 2D wall running.
Let me know how it looks!
P.S. Have a Happy Easter!
Bwaha, April Fools! World 4 won’t be a stupid one button runner after all!
Hope I wasn’t really fooling anyone with that one. I mean, I don’t automatically hate all one button runners (Tiny Wings is pretty fantastic, for instance), but I think that genre’s been beaten into the ground already. Just pains me to see what is almost literally an interface straight of out science fiction being used one giant button.
I just don’t see a point, anything that can be done with only a jump button can be done better with full controls. Come on, guys, respect your players! I’d like to think that mobile gamers aren’t all complete idiots solely there to squeeze money out of.
With World 4 I want to prove that a ‘mobile’ platformer doesn’t need to be riddled with compromises. No barely animated ball characters, no loss of control, no waiting, no paying your way around game content. World 4 will be more pick-up-and-play friendly, more accessible, more fast-paced, and hopefully more compelling than ever, without stripping the controls or wasting your time.
Guess that fulfills my daily rant about mobile gaming!
Anyways, as you’ve seen in the previous joke video, I’ve been working on some new features to make platforming in World 4 the most interesting yet. The goal is to capture the flow and fast-paced nature of one button runners, without compromise.
First up: Grind rails! World 4 will focus more on parkour in general, and grind rails somehow make sense to me (Though Soaps + parkour doesn’t seem to really be a thing? Baffling.) Would have uploaded something yesterday, but I figured I could finish the new wall jump and show that off too.
Tune in tomorrow to check out ink boarding! (some good guesses on what that is so far)
Whelp, since Flappy Bird was downloaded slightly more times than Fancy Snowboarding (approximately eleventy billion if my math is correct) so to claim my much deserved cashy money, World 4 will be reengineered into yet another One Button Infinite Runner that the gaming populous clearly has an insatiable appetite for!
MMMMM! Betcha can’t wait to mash your meaty digits all over your science fiction device of choice to cause your character to jump… and nothing else! Muwhahahaha!
Update: Also up on Newgrounds.com, gimme your votes!
It would really help out if everyone could hop over to Kong and give it an honest rating.
Ah, speaking of which, what would REALLY help us out is if anyone who’s purchased the App Store version could rate it fairly.
As for the update, each level now has 3 different stars that are earned by setting low times. Let me know how the difficulty is on those, getting the stars on a level should be pretty brutal 😎
Also, if you’ve purchased a Fancy Key or better from the World 1 Remix on Kong, you’ll be able to play the full game over there, as promised. I’ll be adding the same functionality to my site, hopefully tomorrow.
And if you’re feeling super kind and generous and generally awesome, please consider leaving an honest review on the App Store, it would really help raise visibility on the game over there.
Better go play while it’s still winter! :woot:
The plan was to launch the Flash version of Fancy Snowboarding once the iOS version hit the App Store, but the game got rejected because of a single wrong setting (Merry Christmas to me? 🙁 )
But since it’s Christmas, here’s a demo in the meantime, just promise me you’ll check back after New Years!
Oh, and of course…
More Muppets? More Muppets!
So the game should have been out already on the app store, but got rejected on its first review because of a setting Scaleform left on by default that has no reason to be on (UUUUUUUUURRRRRRRRRGGGGGGGGGGGGHHHHHHHHHH).
So yeah, guess we’ll see how things go.
Where the heck have I been lately??
Making you guys a game for Christmas, obviously!