Author: Brad

You probably know me for my Flash game series, The Fancy Pants Adventure.

1.6a patch

I was holding off on this to make sure everything’s right, and there were a few bugs left in the 1.5/1.6 update, but this patch should fix everything. Actually, I don’t think I mentioned the 1.6 update here, but it changes a lot of the platform and wall code so that the shell is now aware of ledges (will roll off them, bounce off them properly). I’m kind of glad that I figured that stuff out, though, I think it would work really well in the tile-based platforming engine I have lying around here somewhere…

Yeah, I know, I’m spending all my time fixing World 2 when I should be making new games. But think of it this way, if I spend so much time on the FPA engine, I pretty much have to make World 3… eventually 😉

Also, I have a really cool surprise for everyone that should be ready before the weekend 😀

(Hey, textboxes, how useful. Now I can post the embed code without the game being embedded. Have fun!)

Comments 1.6a patch


Starting small on this one, there’s now a little art button under World 2 in the usual spot. Nothing too spectacular, but it’s a start. I figured I should leave it open to you guys to tell me what you like that’s there, or want to see/download, suggestions for desktop wallpapers or drawings, stuff like that. Go ahead and leave monitor resolutions while you’re at it, I’m running at 1920×1200, so that’s what the first wallpaper is set to, but I can make them smaller or non-widescreen if you guys need.

Comments Downloadables

1.5 released!

Version 1.5 is released, gah, finally! If you’re a site hosting my game, grab the latest version from here, if there are any sites that you guys especially like, tell them to update, or give me their address and I’ll try to get ahold of them.

Next up on the to-do list: Standalone versions with full quality audio. Woo!

I’ve also been getting requests for FPA art lately, would anyone be interested in some icons, desktop wallpapers, or things like that?

Comments 1.5 released!

1.5 Update Beta 3

If I had a dollar for every time I rewrote the snail’s bounce code…

Either way, I have a good feeling about this one, the actual bouncing should be much more accurate (the shell should act more realistically), and I think I finally got everything stable this time around (crosses fingers).

I was having some problems with the platforms, so if you guys could play around with those, hit them from weird angles, at the very corners, and play around with getting the snailshell into the hole in level 2 (this should have fixed any problems there also…), that would be a HUGE help. I’m really hoping to finally get this out there tomorrow…

Beta 3

(Oh, and just to make sure, the Best Time scores are saving properly, right?)

Ah, and one more thing you guys can tell me, are your save files carried over when I update?

Comments 1.5 Update Beta 3

1.5 Update Beta 2

Everything should be addressed, plus a lot more code rewriting that I probably didn’t need to do. The most noticeable would probably be that that mayor is animated now.

Can everyone check on getting the snailshell into the golf hole in level 2, to check and see if they have any of the problems Sahiro describes in the last comments?

[bit of an update, that should fix the springs]

Same link

Comments 1.5 Update Beta 2

1.5 Update… Beta

Alright, I need sleep, like always, and I want this update to be perfect, so here’s what’s basically the final 1.5 update. Run through it, tell me if everything works, if there’s any bugs, particularly in the platform code, and what you like and what you don’t like about what’s new (or anything simple that you think could still be addressed in the final update)…

Basically I’m letting you guys beta test the update instead of waiting until tomorrow when I can make sure that everything works. Sneaky? Oh, most definitely.

Some tips: holding s, up, or down at the title credits or when the mayor is talking when you can’t move will speed everything up. T displays the stopwatch. Get the squiggles in the boss fight after being hit to allow yourself to take one more hit than normal.

Just a note to webmasters, please don’t upload this version, it’s locked to my site. Please wait until the full update is released.

Update 1.5 Beta

Oh, right, there’s also a few new things besides what was listed in the previous posts. One in particular should be pretty sweet…

Comments 1.5 Update… Beta

Update, other stuff


Nope… update’s not ready yet, sorry…

Basically, the deal with the update is, I’m both lazy and extremely picky about my games, I’m sure you all know that by now… So it should be no surprise that I keep finding new things that I want to fix in World 2. I think I have it locked down now, so there’s really not that much more to do… you guys should be glad, though. If it was merely a bunch of bug fixes, you wouldn’t really have much of a reason to replay it. The biggest addition is the 2 more transitional levels, added after Level 3 and Level 4. I’m trying to be creative with these two, since they’re so small, I figure more thought should go into them, right? Nothing mind-blowingly amazing or anything, of course, but new content is new content, right?

There’s a few additions to the backgrounds, in Level 5 and Level 4 mostly, that I’d say are worth checking out. And don’t forget the timer… oh, and what some people would probably consider the best additions, if you hold a button while at the title menu or dialogue, it’ll speed them up. Definitely a plus if you play the game more than once.

Hopefully around the time the update gets out, I’ll have some fancy standalone players for the game, too, I’ve gotten a few requests for those…


The new forum’s been great, too, so here’s a big thanks to everyone posting and being generally awesome in the forum, and to Fairly who’s taking care of most of the admin functions there. We’re getting 108.765 average posts per day, and 5.529 average topics per day, in 2 weeks. Sounds pretty good to me.

Ah, that reminds me, I still gotta add the Forum door to the banner… but first I have to finish this update, argh.

Check out the topic rofl lmao: currently covered in cats and captions, and I approve. I want to start linking to more topics in the future, but I really haven’t had time to lurk around in my own forum lately…

I’d like to do more topics like this in the future, and build up some sort of collection of tips and how-to’s for making Flash games…

And finally, games I’m currently playing, since it would be too long to post that here…

On a completely unrelated note

You know what I hate? Those hand driers with the sensor on the front with small text that says ‘sanitary touchless’ or something like that. I mean, not once have I not rubbed my hands all over the thing looking for a sensor or button before I actually notice the small sensor in front. And gamers / developers who think online gaming is a replacement for multiplayer gaming in person, I REALLY hate that…

Comments Update, other stuff

First real World 2 update

[update: Everything done!]

World 2 update 1.5 is fast approaching. ‘1.5’ sounds like a good version number to make substantial changes at, so I’m fixing a few problems that have popped up since the initial release, as well as spending time on a few little details that weren’t big enough to delay the game further. So basically, yes, I’m patching World 2 as if it were a retail game.

I’m posting the list because, well, if you can think of anything that you think deserves to be fixed, now’s your time to post it in the comments.

– Added a stopwatch, like World 1 on Kongregate.

– Best time displayed in trophy/colors room.

– Angry Rabbit won’t just jump over you now.

– 2 squiggles added to boss battle, getting them lets you take one more hit before dying. They’re the only squiggles that come back after you die.

-Screen blinking after loading improved… mostly…

– Added another sign about wall jumping to Level 4

– Exaggerated spiders crawling over you when you’re defeated.

– Player now needs to hold the direction away from the wall to let go a wall jump, so players switching directions with the jump won’t accidently cancel the wall jump.

– Fixed Geier’s name to match the rest in credits

– New inky walls transitional level

– New ‘ladder’ moving platforms transitional level

– fixed wall jump to ledge hang notches in the Level 5 wall that leads to the Afro Dojo

– FPM can plow through baddies now if he’s sliding or rolling fast enough (which would be faster than a run, so still no easy mass spider killing) (you guys wanted this one, no?)

– invincible for a few frames after sliding into something so if you hit two spiders that are taking up the same space, you won’t get hurt

– music on / off toggle saved after game is closed

Edit: stuff update!

– Finished Level 5 background (FINALLY, looks so much better now :D)

– option to reset game data (I’ve promised a few people this, though I’m not sure how I should implement it, I guess I can break the rules for something as important as that and make it clickable…)

– update ‘matrix backflip’ head and hair

– update getting hurt clip

– and a bunch of other little stupid things that I can’t believe got through testing, ugh

– fixed spring/baddie jump hair

– cleaned up slopes transitional level

– cleaned up duck motion lines

– Level 4 background finished, background not empty anymore, woot.

I’m hoping I can get all of this finished tomorrow in the near future…

Comments First real World 2 update

Donations, Forum, and Portal

Well I’m getting sick of how ads work. I’m allowing people to advertise on my site and I’m only getting paid when they actually click a link? Hey, if your product isn’t interesting enough to get people to click on it, it’s your fault, not mine. I guess I could make the same complaint for MochiAds, but so many more people play World 2 than visit my site that it’s not nearly as big of a problem. I also know that those guys are working to get use developers the best deals that they can, so…

So, instead of using ads on the site, I’ve added a Donate button to the sidebar. I’m sure that most of the people who enjoy playing my games aren’t exactly able to donate through Paypal, but… they have parents, right? 😀

Also new: What I would consider the next step in expanding the site: a forum! Yep, now you guys get to post off topic comments, and off topic forum posts! (kidding, kidding! you know I love you guys’ ‘creative posting’!). WordPress names carry over to the forum, and yes, I will make a door for them… eventually…

Current categories are:

Brad Borne, Makes games, which will soon be filled with thought provoking questions such as, ‘when is World 3 going to be release?!’

Game Development: I can’t promise I’ll be able to answer everything, but I’m hoping this can turn into some sort of database for the most asked questions.

Your Work: A place to show off your own creative side. Drawings, animations, games, fan art, engine builds, music, whatever. If you made it and want to show it off, you can post it here.

Video Games (current) and Video Games (classic): I’m not too sure if I want this classification yet, not sure if I’ll stick with current and classic, or ‘reviews’ and ‘analysis,’ or something…

Music: I’ve always said that having a good beat in your head is extremely important while animating, so I’ll probably end up ranting about a bunch of bands that I like that you probably haven’t heard of.

Serious Business: There’s a few topics that I would like to talk about, not necessarily related to gaming, that I don’t think would work well as a blog post. I do plan on heavily moderating all threads under this category, but no, I won’t be censoring anyone’s opinion that differs from my own.

Off Topic: Because I know my forum would explode if you guys didn’t have this section 😉

I was going to write on Portal and it’s current seemingly endless influence on any and all online puzzle games… but instead I think I’ll go use my newfangled Forum thing to do that

Comments Donations, Forum, and Portal

Sorry Sonic…

Yep, that previous post was an April fools dealio, but since I’m lazy, I didn’t actually post it until late yesterday, so I’m going to leave that post unedited so you can still view it in all it’s splendor. I’ll leave the mock banner up for one more day also…

Figured I’d show you guys what my ‘genius’ sister did to my desktop yesterday. She was quite proud of it…


Song that’s currently stuck in my head: In My Head by Your Vegas. The song’s on their site, ya might wanna check it out. Reminds me of The Stills on a good day (aka Love & Death or Still In Love Song).

Comments Sorry Sonic…


After ongoing negotiations, Borne Games can finally announce its acquisition by SEGA-Sammy Holdings, Inc. Borne Games will begin rebranding all Fancy Pants Adventures games with the Sonic the Hedgehog license. Webmasters: if you are currently hosting an outdated version of The Fancy Pants Adventures World 1 or 2, please update your site immediately.

The Fancy Pants Adventures: World 3 has already undergone rebranding, and has since been announced as Sonic: Unleashed.

Comments SEGA

Q&A pt 1

I always feel weird about uploading these to YouTube for hosting. I can just see a bunch of people all like, ‘who is this guy, and why do I care?’ Oh well, still better than using my own bandwidth, I’m sure that banner is sucking up enough bandwidth as it is…


Questions addressed in this video are:

Where and when did you first come up with Fancy Pants Man?

Do you have the first drawing of Fancy Pants you made?

Where does Fancy Pants Man store his brain and other headly organs?

How did you get into game development?

What is your educational background?

What do you do other then makes games?

What are you using as a webhost?

How much did Armorgames pay you?

What is your girlfriend like?

How long have you been working on flash games?

Did you make Mindbender?

Can I have your MSN/AIM?

How do you pay for all this, do you have an actual job?

Have you made yourself a level editor?

What kind of pants were you thinking of when you created Fancy Pants?

Are you looking for any ideas for future games?

Is Fancy Pants Man’s wardrobe a reflection of your own?

Did you plan on making Fancy Pants Adventures a series? Did you mean for it to be such a big hit?


Comments Q&A pt 1

Time Trial

Just a heads up, I put a timer in World 1 on Kongregate for some new badges. Hit T while in game to display the stopwatch. If anyone really cares about it, I might go and add that to World 2…

Anyways: World 1 at

As for shirts… still working on that… it’s a bit more difficult than uploading an image to cafe press, if you’re gonna do it right, heh. More videos should be coming soon, and that banner, yes I’m going to let you navigate with doors…

Comments Time Trial

Behind the Fancy Pants

Alrighty, here’s one of those videos I’ve been talking about. I dig around on my hard drive for old files from FPA’s creation. Joining me is Paul Downs, original creator of the Penguin, who is mostly there so I wouldn’t just be talking to myself about how terrible all my old stuff is.

I had to cut a lot from this video, so who knows, maybe I’ll post some of that footage one day…

Next up, though, is a multi-part Q & A session with Fairly Obvious / my girlfriend Jenna, once I begin editing that, I can tell you guys which questions we’ll go through in the first part.

Also: yes, I will make the banner navigate the site through different doors, I was planning that all along, but I’m still catching up with a ton of work, so, I’ll do it eventually 😛

Comments Behind the Fancy Pants

Where are those videos?!


Things have been pretty busy around here. I don’t really want to go into details of my personal life, but I haven’t been able to get much work done lately (and no, it’s not because of Brawl :P), so I’ve finally found myself catching up on a ton of things.

Soo, basically, I’ll get to those videos when I can…

Oh yeah, right, that picture… Been playing around with Art Rage a bit lately, Flash isn’t really good for the sketchy way that I draw, but I like having an undo button, so that program tends to be really good for goofing around.

Comments Where are those videos?!

Why Not

Before we started filming, my fat cat decided to say hi.Just thought I’d prove that the video is real and Fairly/Jenna exists 😛

Video Thing Again

If it’s not working still and you have Quicktime, either click return in the address bar to load the movie file again, or try right clicking and save file as…*shrug* It’s being weird for me, if I click it and click back and click it again, it works fine.(it’s Quicktime, and I should probably learn how to embed videos…)Yeah whateva.

Comments Why Not

Another Video

I know that for most of you who visit and post on my site, there wasn’t all that much new info in the guides video, but nonetheless, it still sparked a few questions and discussions.

For all of you who want to know more about the history of The Fancy Pants Adventure, and my commentary on World 1 and 2, I’m planning on making another video tomorrow, something that’s far more in depth, that those of you out there have already got all the pants colors and trophies should enjoy.

I don’t want to get too technical with it, but if there’s anything specific you’d like to know, post questions here. I know this is really short notice, but I’ll still try to go through all the questions I’ve been asked so far, since I haven’t been able to go through all my emails and respond to each one.

My friend Paul Downs will also be in the video, he’s the guy who designed the Penguin (which I turned angry), something like 15 years ago. That should be far better than just having me sitting at the computer mumbling into a microphone alone…

Comments Another Video