Author: Brad

You probably know me for my Flash game series, The Fancy Pants Adventure.

Video Guide!!!

Dun dun dun! Never thought I’d finish this… guess I’m too critical of my own voice and kept rerecording the lines over and over. Oh well, learned to loosen up a bit near the end, so it starts to sound more like me, I think…

But even if you’ve already gotten everything in the game, I still try to a little bit about the game and levels and all that, plus there’s a few tips for controlling the Shell in the very beginning. Who knows, you might still learn something.

Of course, if you’re new to the game or you’re looking for guidance on any of the holes, here’s the video, I hope it helps, if there’s anything that’s unclear, or anything else you’d like to see, ask away.

The video on the guides page


The YouTube page

Not really sure what you’d use that for, but there it is anyway, heh.

Comments Video Guide!!!

Nope, not dead.

I think that title about sums it up… Funny how I choose to make a blog style site and never actually update the blog posts on it. Funny, too, because I have a tendency to rant about anything related to video games and the industry. I suppose I should try and actually make blog posts from now on…

First off, soon I’m going to work on those guides for the game. Sure World 2’s been out for a bit now, but I’m still getting emails asking where trophies are and how to unlock colors. For those who already have everything, I’ll try and throw in a bit of commentary for the fun of it, so who knows, the videos might still be worth watching.

Also in the pipeline, I’m working on a few games at once again now that World 2 is out, and I’d like to update you guys on the progress of my games. Nothing that’s as large as World 2, but a few things that I’ve definitely excited about. Specifically, I’m working with a new style, and I’d definitely like to get some feedback on it.

Now that that’s out of the way… Smash Bros. Brawl, eh? Can’t wait. Going to be epic win, period. Haven’t really been playing Wii much lately, but I know that that’s going to change come next month. Lately, though, I’ve been playing MotoStorm and StarDust HD. Haven’t really been using the ps3 much after buying it for Uncharted, but it’s been getting some more use now that I’ve downloaded StarDust. The system itself, though, ugh, it’s awful. The controller is still terrible (seriously, Sony, everyone uses the analog stick now, put it where my thumb goes, like all the other controllers!), no rumble FTL, and the only game I used the tilt with was MotoStorm, since it’s more fun like that, but the joystick is more accurate, especially with lighter vehicles. Oh yeah, and something that I didn’t know until I bought the system: you have to install demos after downloading them. Installing is one of the reasons I’m not really fond of gaming on my computer. The 360 doesn’t do it, so why does the ps3? Oh yeah, and the menu is pretty bad, too.

So yeah, the ps3 is pretty terrible, doesn’t do anything the 360 can’t, and I vastly prefer the 360 controller, so that’s the system I’d buy any multiplatform games on.

Let’s see, what else… Got a lot of plans for the future, hopefully I’ll be able to reveal more fun stuff soon, like about those shirts and what’s going on with future Fancy Pants Adventures (though I still say I could use the Wii remote better than any developer has yet 😉 ).

Oh yeah, I also want to post how you guys can play my games with different controllers (Wii remote, Classic Controller, 360 controller, USB gamepad). FPA is definitely much more fun like that, and that’s how I do extended testing sessions. Anyone interested in playing World 2 on your computer with a Wii Classic Controller?

Comments Nope, not dead.


So here’s a question for all of you.

If I would happen to make some Fancy Pants Man shirts, would you guys buy them?

If you really, really want to sport some FPA gear, here’s your chance to be really loud about it. Telling other people to comment in this thread if they’d want shirts too could also work…

Comments Shirts

Website updates

If you haven’t noticed, I’ve started updating the website for the open release of World 2, which is this Thursday. I’m trying to set this site up as much like a real site as possible, so there’s the sections to the right right, right there, and, ah, fun, some ads.

So, what do you guys want to see? Some questions you want answered in a faqs would be nice, general, or for a specific game. Anything you want to see in the ‘about me’ in particular?

Anything else I should add to the site?

Comments Website updates

The colors!

Okay, so a few things had to be left out of the initial release of World 2, but there is one feature that made it in that I thought you guys especially would enjoy.

On every level, there is a snail, and somewhere else on that level is a golfball hole. Sink the shell, your pants turn the same color as the flag at the hole. Surprise surprise, the hole in level 3 is based on the little challenge that this site created while playing the beta!

Post screens of Fancy Pants Man sporting different shades of fancy! How many can you earn? Who can get all 6 first?

On a sidenote, the Fancy Golfball challenge was created in direct respose to anyone who said that World 1 was too easy 😛

And guys, please, no spamming up this thread like the others…

Comments The colors!

Merry Christmas!

As much as I would have liked to have World 2 out already, being able to work less and actually enjoy the Christmas holiday has been quite nice. I’ve also been working on a few small things in the game that I wouldn’t have been able to do if I didn’t have the extra development time, if that’s any consolation.

Either way, Merry Christmas!


Comments Merry Christmas!

Some real news

Alright, guys. I’m gonna do the classic good news / bad news deal.

Good news is I actually have a release date for World 2.

Bad news is, it’s not before Christmas.

I’ve been working like mad lately, with World 2 and Christmas stuff, I’ve almost burnt myself out. So I’m going to release on January 8th, there’s not all that much left to do, but I don’t want to be cutting corners or sleeping even less than I do now. Plus, you know, I wouldn’t mind enjoying the holidays with my family a bit, heh.

And in an attempt to get ya’ll to hate me less, a shot of what’s probably my favorite background in the game. It’s actually from the second level that was in the demo.


But, this will be the final delay, as long as nothing goes terribly wrong, which it shouldn’t…

Comments Some real news

Beta .1, have at it.

Approximately 3 gajillion fixes in this one, so attack it and make sure I didn’t break anything else.

Off the top of my head:
– improved landing smoke and new cannon smoke animation (by James Kholamian)
– fixed that pause when you land while running
– fixed baddies rotating when coming into screen
– should have fixed baddies just floating in the air
– fixed where the stupid shell would skip forward while rolling off of something (you don’t know how much that bugged me…)
– tightened up normal wall jump
– that stupid teleporting thing should be FINALLY fixed
– LOTS more stuff

Beta .1

Comments Beta .1, have at it.

Beta .09, final (*crosses fingers*)

Alright, this should be the final beta. If something’s not fixed in here, chances are I either wanted it like that, or it would be too much trouble to fix. That doesn’t mean you guys can’t pillage through this version and make sure everything’s fixed, but unless it’s a major issue, I doubt I’m going to take the time to fix it.

My girlfriend’s been helping me on a wrap up page for the Beta, with all the bugs that were found, suggestions given, and what has been changed. Pretty much just a summary of everything that’s been accomplished during the Beta period. Huge thanks to her for all her help.

I’m trying to post this quickly, and I still need to paste all the new code from the working build over to the Beta build, so I’ll make a more official ‘yayz teh Beta is finished!’ when I make that wrapup page.

New features in this build:
– New spider animation, yes the old one looked pretty bad
– Slippery walls… Something I’ve been meaning to program for awhile now so I through some in there. Remember the ‘icy’ floor as someone put it? Well I finally remembered to color the ink over that, and now there’s ‘inky walls.’ This level doesn’t really take advantage of that feature too much, but you can still try it out. Jump at the walls with some upward momentum, no the real laws of gravity have no real effect here! It’s nice for going higher up the walls, or down quickly, as they’re slippery. You can press the direction away from the wall to get off of them quickly, making the section that I added them too able to be ran through even quicker now.

***To those new to the Beta, this is only a single level used for finding bugs in the code, though there’s a few new features to be found if you’re interested. There’s no goal to get the shell to, yet, but a few of the Beta testers have gotten the shell to the top of the level just for fun.***

Beta .09

Also, keep an eye on, they should be running a preview sometime monday, they even have some info that you guys don’t know about yet.

Comments Beta .09, final (*crosses fingers*)

Beta .08

Been out of town with my family for Thanksgiving, so I can’t say I spent a huge amount of time on this update, but there’s a few issues I want to make sure I just fixed that have been popping up recently.


– Spiders should behave while off screen now. This issue was especially apparent while kicking spiders off screen to the right into the small platforms by the cannon…

– Falling through slanted platforms while low jumping / kicking.

– Added some speed to the landing, that should stop the landing from the kick from feeling sluggish.

– little stupid platform tweaks like always…

– Juggle the snailshell in the air without it landing or hitting anything 😀

– Finally remembered to add the caching progress bar in there, not a big deal, but I think it’s neat

Beta .08

Comments Beta .08

Beta .07

I’m going to give you guys a bit of debugging power with this one. Try and get those spiders to stop responding or floating or whatever, if they do, click on them and post what words pop up in the top right of the screen, what they spider should be doing, and if you can, what you did to make him like that.

– Spider crawling on your body and getting knocked out, completely fixed, definitely. Should fix other things with the spiders too.
– Snailshell going through you, being knocked away even when behind you
– I think some other stuff but I don’t remember…

– Play around with kicking the shell and knocked out spiders, did something new there 😉 Tell me if you like it.

Shell should be tweaked a lot to deal with the added feature.

Beta .07c

[edit again: slide into the shell (the letting go of the arrows slide) to ‘dribble’ it on the ground, tell me if that helps with the ‘can’t hit it lightly’ problem]

Comments Beta .07


So here’s a new post for ya’ll to spam!

I kid, I kid, just thought I’d share a screen of the level I’ve been working on.

Yeah yeah, I still can’t draw, but I think this is looking pretty swell.


So what do you guys think about the look? The dark browns are quite a bit different from anything from World 1, but there’s actually a reason you’re in a cave, falling… The levels in this game aren’t just a series of squiggly levels, they’re a series of, uh, squiggly levels, only now you’re traveling across them, with a destination! and a purpose! Woo! Something just happened, and now you’re falling into a cave… omigosh itsaplot!

Comments Screenshot


Sorry about the forced registration… There’s been a huge influx of spam lately, I’m seeing if this will help that any. So please, register (with the name I know you by would help), and keep up the commenting!

Just to clarify… I’m not accusing anyone of spamming the comments, I kept getting automated comments from stupid websites, and turning on registration seems to have stopped the bots.

Comments Registration

Beta .06

I really hope you guys aren’t thinking, oh no! another beta! Seriously though, this is helping me out way much. A huge thanks to everyone participating!

So, what should be fixed (aka go test this stuff out, and see if I accidently fixed any of the old bugs):

– Defeating on a spider by jumping at him from below a platform
– Spider freaking out while crawling on your dead body (wow that sounds morbid…).
– Lots of little weird things that you guys probably didn’t even know where broken

– This miiight fix the deal with jumping on a spider right when he wakes up. Educk, check ‘er out.

Also, I let the first door stay visible so you can go back into it to reset all the baddies. Thought that would be easier than hitting refresh once they’re all dead.

Tell me what’s still bugging out, I’m hoping that the changes I made actually fixes bugs that I weren’t targeting specifically…

Beta .06

Comments Beta .06