Fancy Running

Just one more art update until we get to the good stuff, promise!

Vault Fancy

Fancy Pants Adventures has always been most personal to me, it’s always a reflection of my skills at the time, and I’ve always made them as simply the games that I want to play. One aspect of the game, however, that’s been heavily influenced by player feedback has been the parkour influence. Even from the beginning, I’ve seen players excited about playing a ‘parkour platformer’ (which there seems to be criminally few of), and since the style certainly goes well with FPA, I’ve let more and more moves creep throughout the series (remind me to go over the original influences one day… And no it’s not just Sonic :P).

So, figured I should just ask you wonderful people. Would you like to see more obviously parkour influenced moves in World 4, or push the series to be more unique?

Either way, parkour makes for some great poses to draw Fancy Pants Man in :woot:

- Brad

A New World

Hey guys, Brad finally here! Been wanting to post some art for awhile, there was supposed to be something for New Years but I ended up liking it more than I thought I would and spent too much time on it, heh (though part of it ended up as a cover photo).

I picked up an iPad Pro and have been able to finally draw and work on the game away from my desk, which is far better for the more creative stage of the project. Took a bit of time to adjust to a new workflow, but it definitely helps when I want to, say, drop new images with hints and such for you guys ;)

Got a lot more coming soon, so stay tuned!

I Promise…

… this is relevant to your interest.

I’ve mentioned this offhand on the forum, but I wanted to bring it here. I’ve taken over @runfastrunfancy on Twitter and also The Fancy Pants Adventures on Facebook.

All of you here on the site know that Brad and I really love tailoring what we do to what the fans like to see so I wanted to bring this to all of you.

What is it you want to see here? On social media?

Do you prefer videos, images, bullet point outlines, or maybe random pictures of cats? Do you like constant updates when we mention the little things changing or for us to just wait until we have bigger, more substantial news?

Honest feedback is really appreciated guys. I don’t want to post useless information or spam your inbox or twitter/facebook feeds (although they hide stuff pretty darn well unless you pay, jerks).

Look forward to hearing from you!

- Fairly

 

Still here

Hey guys!

Totally know I’m not the one y’all want to hear from now since, well, I’m not Brad. I got a comment on my last post and realized we hadn’t had a post since AUGUST! Eeeegh!

In this case the lack of posts is a good thing because Brad is busy busy! What is he working on? We should be able to reveal that soon ;)

 

stay tuned!

So Hey

Hey guys, I’m not sure if any of those still lurking will know who I am. I know I’ve been MIA for quite a few years, decided to post something. I’ve reenrolled in school (for classical vocal performance) and am currently chasing 3 kids around so my time is very little. What’s not spent wrangling kids I spend analyzing music.

My last Music History class we were told to list who we felt were some of the most influential composers of this century. I went a bit outside the usual genres and listed Koji Kondo. We were asked to list a specific work and then note why we felt it was significant. I listed Ocarina of Time (of course, if you read any of my previous posts you know my love for this game). This is what I wrote . . .  Continue reading ‘So Hey’

Remix Bugs and Let’s Play popup bombing

I’m keeping the Remix and World 4 code bases unified, which means everyone gets gets to play any improvements to the core of the game sooner, but there’s also a good chance that I’ll end up breaking things in the Remix. Thankfully, TheEndExplorer helped make sure everything was ship-shaped for his let’s play, so I think you guys should check out his run though of the Remix:

I absolutely love watching other people play my games, especially when they can do a skilled run. Oh and I totally ruin his video at 10:25 because lololololololol :cool:

One of my priorities for World 4 is to make it more fun to watch, so I hope to see even more let’s plays in the future!

Introducing Ink Boarding!

Quick post since we’re busy with Eastery things! I’ll probably come back later and flesh the post out a bit.

InkBoarding

Think of ink Boarding as a mix of World 3 swimming, Fancy Snowboarding, and Mirror’s Edge 2D wall running.

Let me know how it looks!

- Brad

P.S. Have a Happy Easter!

April Fools duh

Bwaha, April Fools! World 4 won’t be a stupid one button runner after all!

Hope I wasn’t really fooling anyone with that one. I mean, I don’t automatically hate all one button runners (Tiny Wings is pretty fantastic, for instance), but I think that genre’s been beaten into the ground already. Just pains me to see what is almost literally an interface straight of out science fiction being used one giant button.

I just don’t see a point, anything that can be done with only a jump button can be done better with full controls. Come on, guys, respect your players! I’d like to think that mobile gamers aren’t all complete idiots solely there to squeeze money out of.

With World 4 I want to prove that a ‘mobile’ platformer doesn’t need to be riddled with compromises. No barely animated ball characters, no loss of control, no waiting, no paying your way around game content. World 4 will be more pick-up-and-play friendly, more accessible, more fast-paced, and hopefully more compelling than ever, without stripping the controls or wasting your time.

Guess that fulfills my daily rant about mobile gaming!

Anyways, as you’ve seen in the previous joke video, I’ve been working on some new features to make platforming in World 4 the most interesting yet. The goal is to capture the flow and fast-paced nature of one button runners, without compromise.

First up: Grind rails! World 4 will focus more on parkour in general, and grind rails somehow make sense to me (Though Soaps + parkour doesn’t seem to really be a thing? Baffling.) Would have uploaded something yesterday, but I figured I could finish the new wall jump and show that off too.

AprilFoolsDuh

Tune in tomorrow to check out ink boarding! (some good guesses on what that is so far)

- Brad

Announcing Flappy Pants Stupid One Button Infinite Runner Joyride Chronicles!

Whelp, since Flappy Bird was downloaded slightly more times than Fancy Snowboarding (approximately eleventy billion if my math is correct) so to claim my much deserved cashy money, World 4 will be reengineered into yet another One Button Infinite Runner that the gaming populous clearly has an insatiable appetite for!

AprilFoolsDuh

MMMMM! Betcha can’t wait to mash your meaty digits all over your science fiction device of choice to cause your character to jump… and nothing else! Muwhahahaha!


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