Something…

I sense a disturbance on the web… internet sleuths, get on it!

Edit: Guuuuuyyyys! There is a thing out there and you need to find it uuuughh.

Edit edit edit edit edit: guess we’re waiting till tomorrow then :( :( :( :( :(

Art in Motion

The gears are grinding behind the scenes, guys, I promise! To help with the wait, here’s a few new clips!

view larger

More level art from Chris Gianelloni. Some levels are more cartoony, while others are more abstracted and… fragmented. I wonder why that is…

view larger

And earlier section, drawn by Andy Debus, focused on the good ol’ momentum-based gameplay you know and love. Run down slopes to gain speed, jump off ramps and profit, you know the drill!

view larger

Wasn’t someone pointing out unfinished slide pole animations earlier? This one’s for you.

view larger

Despite completely overhauling combat for World 4, I went back and adjusted the stomp a few times to get just the right springiness. Because you guys deserve only the best stomping there is!

Probably owe everyone a follow-up Let’s Play video with final art, hmm…

Android!

Hey guys remember when I super pranked everyone on April Fools with an image of World 3 on Android?

Lucky for you guys I’m actually far too lazy to mock up an Android download screen and Over the Top was working on one all along!

So, DOUBLE SUPER PRANK COMBO LAWLZ

World 3 Google Play

And it’s free! (ad supported), so download away!

And please, give us a fair rating, it’s a fresh launch so we need your help!

Annnd We’re Back

We’ve been single-mindedly hammering away at the last stages of development for awhile now, just want to assure everyone that the site going down didn’t mean development was stalled. Lots of boring behind the scenes paperwork type stuff going on at the moment (more on that hopefully soon), but we’re also sprinting on the rest of the artwork, some new sounds to up the production quality, tweaking challenge difficulty, just lots of little things that I hope I can show off in some videos soon!

In the meantime, I think I owe everyone some new screens for the temporary disappearance there.

IMG_0206

IMG_0207

IMG_0208

IMG_0209

IMG_0210

IMG_0211

IMG_0217

IMG_0219

Arrrr!

And some challenges:

IMG_0226

IMG_0227

 

 

IMG_0147

 

 

 

 

 

 

 

 

 

 

 

 

 

 
(Am I late to the April Foolery?)

Happy New Year!!

We’re here, we’re alive!

Sorry for the absence, we’ve been scrambling quite a bit this past month. We had some small setbacks so we weren’t able to get W4 out this year. :(

Right now we are planning on an early 2017 release. We haven’t had too much to show off just because a lot of what Brad is working on is spoiler-filled. He’s also been working with artists and on the music (which is amazing), but it’s also something that needs to be ironed out before we post anything.

It’s probably important to mention that this will actually be a substantial sized game. Brad has tackled a lot of this by himself and it’s much larger than any of the other games he’s released (larger than all FPA games put together). There is a LOT going into this game and as much as we would have loved to get it out in 2016 we didn’t want to rush release and deliver an incomplete game. Nothing worse then releasing a game and saying “wait for the update THEN it will be REALLY good, promise!”.

Brad said he’s going to be around on here so if you have anything you want to ask/say to him leave it in the comments!

Checking In

Hey guys!

We’re still here! Just trying to cram everything we want into the last remaining time before release (remember we said before the end of the year, that’s still the plan!). Brad has been working  a lot on animations! He’s done some really interesting stuff and hopefully we can get another video out soon. Brad wants to save some of the new stuff for the lead up to release because he doesn’t want to post a ton of spoilers.

However,  I can tell you that we have artists working with Brad on the levels. I’m actually really excited about the artists Brad is talking to because I’m a fan of their art styles and I’ve loved their interpretations of Brad’s style so far. I’m very picky about art in FPA so I guarantee you’ll like what they’re delivering. Once I have some solid level shots for y’all we’ll get into who they are.

Here’s some new animation for y’all to check out:

 

World 4, Let’s Play!

Oh man has it been awhile. I absolutely love keeping everyone a behind the scenes view while I’m working on a game, but World 4 is just a huge game. Since new info has been pretty scarce lately, I wanted to give you guys a nice big unfiltered view of World 4, so I enlisted my 4-year-old and Fancy Pants testing enthusiast Seth to run though a few of the earlier levels.

We run and stomp and attack through 3 full levels, and hey, if this was World 1, that would be the entire game already! Like I said, World 4 is going to be HUGE, so I hope that at least makes up for the lack of development updates in the end. Let me know if you enjoy this type of video, it’s still quicker than planning something specific (I do way too many re-takes), and I’ve worked the bugs out of the recording processes.

Do you even Fancy Pants??

Click for some World 4!

I think it was getting passed Seth’s bedtime near the end there, he was going nuts O.O


Borne Games is Stephen Fry proof thanks to caching by WP Super Cache