Super Fancy Pants Update #1

First off, WE DID IT! After 3 years of development, Super Fancy Pants Adventure has launched on Steam!

Let’s Plays and reviews have so far been overwhelmingly positive. Hearing about how nostalgic players have for the series has gotten me choked up at points, and the enjoyment I’ve seen players get from the game is really what making games is all about for me.

A huge thank you to the No Good Terrible Game Breakers that have been helping track down bugs, and of course my family for dealing with my crazy addiction of making and releasing games.

Anyway, what’s in the update??

Game Freezing / white screen

Some older GPUs were not triggering the fallback rendering style in the game and just showing a white screen. I’m manually checking compatibility now, so this issue should be resolved.

Performance Improvements

Some changes slipped through when updating the framework, and the game ended up rendering everything twice, the new update should see a massive performance increase, especially on GPU limited systems.

All The Bug Fixes

So many fixes, guys. So many.

The Future

Everyone wants it, so it looks like local multiplayer is going to be the first major content update for SFPA. It’ll take some time to get the main levels working properly with it (lots of camera problems to solve), but I have a handful of test levels created during development that should work without much modification, so I’ll try to get something to test out multiplayer up sooner rather than later.

Also have some new multiplayer modes in mind that I think will be really fun :D I haven’t forgotten about multiplayer, just wanted to get the core mechanics of the game completed and polished first!

If there’s something you want to see in future updates, let me know!

And all updates are planned to be free, so no, World 5 will not be added to SFPA :P

Waiting…

Oh hey, new trailer up on Steam, release date should be announced tomorrow!

Check it out

Spot the new Fountain Pen Abilites!

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Still fixing up bugs here and there, but at this point there’s mostly waiting until the actual release. When is that, eh? Should be a date and new tailer dropping soon ;)

I’m going to try to make some posts to help keep my sanity before launch (yeah I know I always say that, right?).

In the meantime, I found this trip down memory lane, might be a good refresher before SFPA hits. I’m seriously honored that someone thought my games are worth such a detailed look (no pressure for SFPA or anything, lawlz!), so please help me throw some views and thumbs up his way!

An Important Note from Fairly

Hey guys,

I know I’m not necessarily the one you want to hear from, but I know there will be some rumblings about delays and I feel like I have to speak up a bit.

In February, my father was diagnosed with Stage 4 lung cancer, he was given 9 months to live. He made it 6 months, passing away a month ago, August 5th. It was sudden and I had to leave Brad with the boys in order to be with my family. We didn’t expect to lose my father in August. I expected him to live to see Brad release the game. He didn’t.

So please don’t think Brad unprofessional, don’t think he doesn’t care about his fans. He’s doing what he’s doing to make sure he’s making a game that y’all will love. It’s not his game or his work ethic that fell apart. I did.

Something…

I sense a disturbance on the web… internet sleuths, get on it!

Edit: Guuuuuyyyys! There is a thing out there and you need to find it uuuughh.

Edit edit edit edit edit: guess we’re waiting till tomorrow then :( :( :( :( :(

Art in Motion

The gears are grinding behind the scenes, guys, I promise! To help with the wait, here’s a few new clips!

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More level art from Chris Gianelloni. Some levels are more cartoony, while others are more abstracted and… fragmented. I wonder why that is…

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And earlier section, drawn by Andy Debus, focused on the good ol’ momentum-based gameplay you know and love. Run down slopes to gain speed, jump off ramps and profit, you know the drill!

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Wasn’t someone pointing out unfinished slide pole animations earlier? This one’s for you.

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Despite completely overhauling combat for World 4, I went back and adjusted the stomp a few times to get just the right springiness. Because you guys deserve only the best stomping there is!

Probably owe everyone a follow-up Let’s Play video with final art, hmm…

Android!

Hey guys remember when I super pranked everyone on April Fools with an image of World 3 on Android?

Lucky for you guys I’m actually far too lazy to mock up an Android download screen and Over the Top was working on one all along!

So, DOUBLE SUPER PRANK COMBO LAWLZ

World 3 Google Play

And it’s free! (ad supported), so download away!

And please, give us a fair rating, it’s a fresh launch so we need your help!

Annnd We’re Back

We’ve been single-mindedly hammering away at the last stages of development for awhile now, just want to assure everyone that the site going down didn’t mean development was stalled. Lots of boring behind the scenes paperwork type stuff going on at the moment (more on that hopefully soon), but we’re also sprinting on the rest of the artwork, some new sounds to up the production quality, tweaking challenge difficulty, just lots of little things that I hope I can show off in some videos soon!

In the meantime, I think I owe everyone some new screens for the temporary disappearance there.

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Arrrr!

And some challenges:

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(Am I late to the April Foolery?)


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