We’re here, we’re alive!
Sorry for the absence, we’ve been scrambling quite a bit this past month. We had some small setbacks so we weren’t able to get W4 out this year. 🙁
Right now we are planning on an early 2017 release. We haven’t had too much to show off just because a lot of what Brad is working on is spoiler-filled. He’s also been working with artists and on the music (which is amazing), but it’s also something that needs to be ironed out before we post anything.
It’s probably important to mention that this will actually be a substantial sized game. Brad has tackled a lot of this by himself and it’s much larger than any of the other games he’s released (larger than all FPA games put together). There is a LOT going into this game and as much as we would have loved to get it out in 2016 we didn’t want to rush release and deliver an incomplete game. Nothing worse then releasing a game and saying “wait for the update THEN it will be REALLY good, promise!”.
Brad said he’s going to be around on here so if you have anything you want to ask/say to him leave it in the comments!
We’re still here! Just trying to cram everything we want into the last remaining time before release (remember we said before the end of the year, that’s still the plan!). Brad has been working a lot on animations! He’s done some really interesting stuff and hopefully we can get another video out soon. Brad wants to save some of the new stuff for the lead up to release because he doesn’t want to post a ton of spoilers.
However, I can tell you that we have artists working with Brad on the levels. I’m actually really excited about the artists Brad is talking to because I’m a fan of their art styles and I’ve loved their interpretations of Brad’s style so far. I’m very picky about art in FPA so I guarantee you’ll like what they’re delivering. Once I have some solid level shots for y’all we’ll get into who they are.
Here’s some new animation for y’all to check out:
Oh man has it been awhile. I absolutely love keeping everyone a behind the scenes view while I’m working on a game, but World 4 is just a huge game. Since new info has been pretty scarce lately, I wanted to give you guys a nice big unfiltered view of World 4, so I enlisted my 4-year-old and Fancy Pants testing enthusiast Seth to run though a few of the earlier levels.
We run and stomp and attack through 3 full levels, and hey, if this was World 1, that would be the entire game already! Like I said, World 4 is going to be HUGE, so I hope that at least makes up for the lack of development updates in the end. Let me know if you enjoy this type of video, it’s still quicker than planning something specific (I do way too many re-takes), and I’ve worked the bugs out of the recording processes.
I think it was getting passed Seth’s bedtime near the end there, he was going nuts O.O
I didn’t realize how long it’d been since there had been a post on the site. Brad mentioned before that I’ve taken over the social media for World 4’s development. Someone mentioned on there that the blog hadn’t been updated in a while and I’m sorry about that. With me handling Facebook, twitter, and instagram I kind of pester Brad for snippets and small things here and there because the whole point is to foster interest and grow the audience there.
For the blog, Brad likes to break things down and explain what he’s doing so posting small things with cheesy quips doesn’t really work here.
He’s kind of been inundated with work as of now, working really hard to try to get the game released before the end of the year. There’s a lot he wants to talk about but he’s also trying to make sure that he’s making something that his y’all (and all FPA lovers) will enjoy. Meanwhile I’m chirping in the background “Brad! I need something to post this week!” or “Ummm can I post what you’re doing right now?” which probably isn’t helping his focus much. Social media is a necessity to get the word out though, so hopefully he doesn’t mind too much.
Is there anything y’all want from me? I mostly try to keep the blog as Brad’s thing since Bornegames is his creation. Mostly I just post small things on social media and then reply to questions.
Brad should be posting something soon. Right now he’s just plowing through stuff.
I also noticed that there have been posts on the forum about my updates on social media and AJ32 noted that I was in Boston (btw AJ32 I like need to send you a fruit basket or something, you’re awesome).
Between May and July Brad was working on things that he didn’t want to post because, well, spoilers. Let’s just say this was a very frustrating time for me as a social media manager. I was also in Boston for a period of time for a vocal conference. I never mentioned it here (I don’t think) but I’m finishing off a degree in vocal performance which isn’t easy with Brad working full time and three kids under the age of 5. It’s been an interesting year.
In short, guys, we appreciate y’all. Please don’t think you’re being ignored. I can’t reveal anything without Brad possibly hitting me over the head with a frying pan (just kidding, he’d probably glare at me then roll his eyes) but my experience is this game is going to be good. Really good guys. I can say 100% with confidence that this game will be amazing, and that’s not the supportive wife role, that’s the “I’m a female gamer and I will not sugar coat this because doing so will completely make me look like a tool”.
Since Fairly’s taken over the social media site places, new images and info tend to show up on those quicker than on the site, since I’ve been pretty much animating all day. Here’s some catchup, if you haven’t seen them!
Playing around with some new styles for World 4, what do you think?
Been working on a few new animations for World 4’s story. Want to see? 😀
…what could be out there?
Three years since my last video, six since the 1st World 3 Report. Yikes!
Still can’t upload a video on time to save my life, but man am I out of practice. Tried to put my dumb face on video to say hi and start the new series out but that just wasn’t working out, maybe once I’m back in the swing of things again.
Now go, watch, FEED IT VIEWS, BEG FOR MORE VIDEOS 😉
Last image I posted showed off the crazy amount of backgrounds I have for the cave level, with the bit of ground in there being closer to the earlier sketchy FPA style. This time around, different styles will actually be of some importance, rather than whatever I can scratch into the computer at the time. Since it’s Dr. Seuss’s birthday, it seemed like a good time to show of a later part of the level, which uses a more solid, physical style that’s partly inspired by Ted Geisel’s amazing, twisty landscapes.
The question, of course, is what happened to cause landscape to change, but I’ll leave that up to speculation for now 😎
We still haven’t been updating as much as we had hoped (totally my fault), but maybe this will make it up to you guys.
I’d like to present, the first ever official World 4 screenshot:
What can I say, caves and The Fancy Pants Adventures go pretty hand in hand. I think World 4 will be much better at contextualizing level locations, though (I love the reason you end up there, but that’s a secret for now :X )
I’m still playing around with the style, I’ve always loved the old scribbly style of World 1 (hence the Remix), but you’ll be seeing more diversity this time around. I look forward to running some new styles by you guys, so stay tuned!
Wanted to share this earlier, but the whole house somehow managed to get runny noses (except me… somehow…).
Now I know if looks like a simple animation, but-
ACK, I’ve already said too much! *runs away*
Just one more art update until we get to the good stuff, promise!
Fancy Pants Adventures has always been most personal to me, it’s always a reflection of my skills at the time, and I’ve always made them as simply the games that I want to play. One aspect of the game, however, that’s been heavily influenced by player feedback has been the parkour influence. Even from the beginning, I’ve seen players excited about playing a ‘parkour platformer’ (which there seems to be criminally few of), and since the style certainly goes well with FPA, I’ve let more and more moves creep throughout the series (remind me to go over the original influences one day… And no it’s not just Sonic :P).
So, figured I should just ask you wonderful people. Would you like to see more obviously parkour influenced moves in World 4, or push the series to be more unique?
Either way, parkour makes for some great poses to draw Fancy Pants Man in :woot:
Hey guys, Brad finally here! Been wanting to post some art for awhile, there was supposed to be something for New Years but I ended up liking it more than I thought I would and spent too much time on it, heh (though part of it ended up as a cover photo).
I picked up an iPad Pro and have been able to finally draw and work on the game away from my desk, which is far better for the more creative stage of the project. Took a bit of time to adjust to a new workflow, but it definitely helps when I want to, say, drop new images with hints and such for you guys 😉
Got a lot more coming soon, so stay tuned!
… this is relevant to your interest.
I’ve mentioned this offhand on the forum, but I wanted to bring it here. I’ve taken over @runfastrunfancy on Twitter and also The Fancy Pants Adventures on Facebook.
All of you here on the site know that Brad and I really love tailoring what we do to what the fans like to see so I wanted to bring this to all of you.
What is it you want to see here? On social media?
Do you prefer videos, images, bullet point outlines, or maybe random pictures of cats? Do you like constant updates when we mention the little things changing or for us to just wait until we have bigger, more substantial news?
Honest feedback is really appreciated guys. I don’t want to post useless information or spam your inbox or twitter/facebook feeds (although they hide stuff pretty darn well unless you pay, jerks).
Look forward to hearing from you!
Totally know I’m not the one y’all want to hear from now since, well, I’m not Brad. I got a comment on my last post and realized we hadn’t had a post since AUGUST! Eeeegh!
In this case the lack of posts is a good thing because Brad is busy busy! What is he working on? We should be able to reveal that soon 😉
Hey guys, I’m not sure if any of those still lurking will know who I am. I know I’ve been MIA for quite a few years, decided to post something. I’ve reenrolled in school (for classical vocal performance) and am currently chasing 3 kids around so my time is very little. What’s not spent wrangling kids I spend analyzing music.
My last Music History class we were told to list who we felt were some of the most influential composers of this century. I went a bit outside the usual genres and listed Koji Kondo. We were asked to list a specific work and then note why we felt it was significant. I listed Ocarina of Time (of course, if you read any of my previous posts you know my love for this game). This is what I wrote . . .
I’m keeping the Remix and World 4 code bases unified, which means everyone gets gets to play any improvements to the core of the game sooner, but there’s also a good chance that I’ll end up breaking things in the Remix. Thankfully, TheEndExplorer helped make sure everything was ship-shaped for his let’s play, so I think you guys should check out his run though of the Remix:
I absolutely love watching other people play my games, especially when they can do a skilled run. Oh and I totally ruin his video at 10:25 because lololololololol 😎
One of my priorities for World 4 is to make it more fun to watch, so I hope to see even more let’s plays in the future!
Quick post since we’re busy with Eastery things! I’ll probably come back later and flesh the post out a bit.
Think of ink Boarding as a mix of World 3 swimming, Fancy Snowboarding, and Mirror’s Edge 2D wall running.
Let me know how it looks!
P.S. Have a Happy Easter!
Bwaha, April Fools! World 4 won’t be a stupid one button runner after all!
Hope I wasn’t really fooling anyone with that one. I mean, I don’t automatically hate all one button runners (Tiny Wings is pretty fantastic, for instance), but I think that genre’s been beaten into the ground already. Just pains me to see what is almost literally an interface straight of out science fiction being used one giant button.
I just don’t see a point, anything that can be done with only a jump button can be done better with full controls. Come on, guys, respect your players! I’d like to think that mobile gamers aren’t all complete idiots solely there to squeeze money out of.
With World 4 I want to prove that a ‘mobile’ platformer doesn’t need to be riddled with compromises. No barely animated ball characters, no loss of control, no waiting, no paying your way around game content. World 4 will be more pick-up-and-play friendly, more accessible, more fast-paced, and hopefully more compelling than ever, without stripping the controls or wasting your time.
Guess that fulfills my daily rant about mobile gaming!
Anyways, as you’ve seen in the previous joke video, I’ve been working on some new features to make platforming in World 4 the most interesting yet. The goal is to capture the flow and fast-paced nature of one button runners, without compromise.
First up: Grind rails! World 4 will focus more on parkour in general, and grind rails somehow make sense to me (Though Soaps + parkour doesn’t seem to really be a thing? Baffling.) Would have uploaded something yesterday, but I figured I could finish the new wall jump and show that off too.
Tune in tomorrow to check out ink boarding! (some good guesses on what that is so far)
Whelp, since Flappy Bird was downloaded slightly more times than Fancy Snowboarding (approximately eleventy billion if my math is correct) so to claim my much deserved cashy money, World 4 will be reengineered into yet another One Button Infinite Runner that the gaming populous clearly has an insatiable appetite for!
MMMMM! Betcha can’t wait to mash your meaty digits all over your science fiction device of choice to cause your character to jump… and nothing else! Muwhahahaha!