Ack, Halp!

Just another quick update, I don’t want anyone to think that I’m posting to make anyone worried. We’re in a place that doesn’t flood too much, and in a house that as been through its share of hurricanes. Just wanted you guys to know what was going on down here! Now excuse me while I sit on my porch and wave my fist at the stupid thing! (after some sleep, obviously)

Soo, where have I been? That lost post was supposed to jump start a bunch of posts and videos, but I ended up getting sick a week or so ago. I’m feeling better, but my ears are all stuffed up, and I’m really getting mad that I can’t record a video until I can hear and talk right again.

Just when I start to feel better, there’s a stupid hurricane headed my way. Trying to evacuate last time was way more of a pain than it was worth (though playing four player Castle Crashers on a generator is always fun), so we’re just going to be lazy and sit back and hope that the levees actually work this time.

I’ll try to post an update sometime later. Maybe now I’ll have time to write that blog post that I’ve been meaning to, heh.

[Wed 3:00 am]: Well, power’s still on, but Isaac should be hitting full force tomorrow, so we’ll see how long that lasts. Rain isn’t too bad but the wind is picking up. Looks like it shouldn’t be too bad (famous last words…). Should be right over us in about 10 hours, so we’ll see how that goes.

Got every single portable game system we could find powered up to brave the storm!

[Wed 6:00 pm]: Very good news, power didn’t go out! Looks like there’s some outages nearby, but things seem to be fine over here. I’m seeing some other places in Louisiana didn’t fair as well, though.

I read over the last hurricane post I made almost exactly 4 years ago (it’s been that long??), and I forgot how scared I was then. Not really about the damage, but since it was only a few years after Katrina, I didn’t think the economy could take another pounding. Guess we’re all, though.

Now if only I could find some more game developers around here…

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Oh Game Industry

Phew, now that this post is out of my system, I’m going to try to keep up a string of posts, what I’ve been up to, what I’m games I’m thinking of making in the future, more complaining about video games (except Gravity Rush, amazing game), that sort of thing. Later, everyone.

I keep wanting to write more simple blog type posts about games I’m playing and my thoughts in general (remember my that one time I wrote an angry post about the Too Human demo??), but the longer I wait to post something, the more epic I feel the post should be, and the more epic I feel the next post should be, the longer I take to write something… Doesn’t help that I was writing this from my phone and the WordPress app crashed and killed most of the content of this post, so it ended up taking even longer to finish.

So let’s break the vicious cycle, here goes:

Recently I slapped a new (okay, now old) GTX 570 in my now ancient Mac Pro, sick of waiting for the new generation of consoles to emerge (don’t get me wrong, I’m hyped as hell for the Wii U, but Nintendo isn’t giving me nearly enough info to go on at this point). I picked up the PC versions of a few games that were in my need-to-play list (and even more during the Steam summer sale, arg!), and finally got around to playing the first Crysis and Crysis Warhead again.

There’s been a lot bugging me about the video game industry lately (DLC, online passes, DRM…), but there’s no better way to illustrate the absolute worst of video games right now than to go between Crysis 1 and Crysis 2.

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Lego City, First Impression

“Chase, Chase McCane”

“Chase McCane! You’re a legend!”

….. Well I’ve never heard of him! Hmph

By demand (from one person, I’m a pushover) I’m going to post my thoughts on this new Lego game. Disclaimer, I have only heard of the Lego games, I have never actually played one. It’s not because I thought they looked extremely childish (I’m all about extremely childish), they’ve just always been overshadowed by other games that have been released.

I do know that my cousin, Sarah, was a big fan of at least one of them. She’s a massive gamer, and one of the few opinions I’ll really listen to on gaming. She knows her stuff.

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And We’re Back

Finally, after the long, exhausting, almost three year long journey that was The Fancy Pants Adventures: World 3, I had to disappear from the internet a bit to regain some of my lost sanity. But I’m back, and more ready than ever to, I dunno, attempt to do awesome things at the Internet?

So what’s been going on these past few months? Lots, actually. First and foremost, I celebrated my first Fathers Day (:D) last Sunday, I’ve also been working on the Grateful Dead online game with Curious Sense. The first part of it is out now, and there’s some really awesome additions coming soon. Just make sure to register and create your own avatar, a lot of code went into making those little guys customizable! Disappear for awhile, come back with a launched game, not too bad, eh?

TommyLM and I have begun discussing Fraser’s Ride again, so expect to see some updates on that, finally! I can say, though, it looks WAY more awesome right now than it did the last time you saw it. I’ve also learned a bunch of code while working on W3 that should help make that development far easier.

I’ve also finally upgraded my audio / video equipment, so I’m itching to get back on YouTube and talk about teh gamez again. Anything you guys would like me to address, relating to W3 development, perhaps?

Been playing a lot of games recently, I’ll make a post later so I can go more in detail about the games I’m playing, since those usually have a pretty big influence on the games I’m working on.

And last but not least, I’ve got some cool ideas on how to get the Borne Games community more involved in some game making, so check out our forums for my latest hair-brained schemes.

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Nintendo E3

Well, I was trying to figure out how best to word this post, but I couldn’t’ find a way so I’m just writing.

Despite the fact that Nintendo was fully introducing the Wii U at this point, they didn’t have too much to offer. There were so many other presentations after the big one that I was hoping there were a few surprises in store. Not so much. The roundtable seemed to focus most on Nintendoland and the 3DS presentation was basically a recap of the E3 presentation. I mean, REALLY?

You’d think that since they were naming something “Wii U” they might have a little motivation to do something spectacular with it. Nintendo just fell back on games that everyone KNEW were coming to Wii U (such as Mario, Nintendo = Mario) and offered nothing new for fans to drool over. All of the presentations were “safe”.

I was expecting something crazy like a new F-Zero or even an awesome third part addition like Professor Layton or Phoenix Wright. Shoot, they could have easily put Layton and Wright on the Wii U.

Oh! Or Mario Paint! F-Zero and Mario Paint were the two I was crossing my fingers for.

Trust me, with all of the potential retro games being brought back going through my head I was sorely disappointed with everything Nintendo brought forth.

Who knows, maybe they’ll surprise me later but the last two E3 presentations have been absolutely bland.

Someone mentioned Madden and FIFA in a comment on a previous post. While the new features may be cool, it’s still underwhelming. We all knew those would be announced, that doesn’t help the pain and disappointment I feel. 🙁

Btw I’ll make a post on the Lego games. While obviously geared more towards the younger crowd. The whole thing just has the potential to be very interesting, especially with the way the dialogue seems to be written.

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E3 Microsoft

Well guys. I would say that Trey Parker summed up Microsoft’s presentation nicely:

“How many times have you thought I want to watch this on my TV while listening to my mobile device which is being controlled by my tablet device which is hooked into my oven all while sitting in my refrigerator?”

and GOOD NIGHT EVERYONE!!!

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Fairly here!

 

It seems there’s a bit of confusion. Two people post on this blog: Brad and then me.

Anything posted under “Fairly’s Corner” will not involve Brad except for the occasional times I ask him to check my grammar.

For the record Brad is still alive, just very busy. He’ll probably post his opinions on E3 once it’s over.

So who is psyched for E3? I’m baking a cake! (I’m serious)

Comments Fairly here!

World 3 is live!

World 3 is currently live around the internet on all your favorite sites! Armor Games, Kongregate, and Newgrounds, to name a few (I’ll post links when I get home).

I’m still updating the game, but there’s two major bugs that I keep reading about. One is, if a stunned baddie hits a scratch shot from a mouse, it’ll break. Shouldn’t be too hard to fix when I get a chance.

The other is, FPM becomes invincible at some point. I haven’t been able to reproduce this one, maybe you guys can help me out. Anyone have this happen to them? Any idea what could be causing it? Are you hitting anything specific before becoming incincible? Halp!

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Where’s World 3?

Here!

Well, most of it, at least. The public beta is live! Play through the entire game and help me get World 3 ready for its full release.

A few menus and such still need to be added later, but World 3’s been in development for long enough, amirite??

Oh, and like always, let me know what’s broken.

Fixed so far:

0.16

– Changed how the challenge scores work, which should fix the Beach (no idea why it was like that, thought I already fixed it).
– Bottle was missing from Misplaced.
– Fixed the pants menu.
– Adjusted the reset controls button in the menus.

0.15

– Biggest change is the pants color selector from the pause menu
– Option to reset controls from the main menu, in case something goes wrong (and I forgot that the game’s background is white, not grey, whoops)
– There was an extra star or something in Misplaced? Weird.
– Fixed Bat Spider’s congrats
– NPCs now only change your pants automatically the first time they congratulate you after beating their challenge.

0.14:

– Ducks and Parrots fixed
– Music overlapping fixed

0.12:

– Manly Beard fixed
– Music tweaks
– ‘quick sounds’ fixed (swimming, sand and puddle footsteps)
– rest of the dialog fixed (fingers crossed)
– Attacking ‘beard shockwaves’

0.11:

– Factory and Cave Plats fixed
– I broke some controls earlier, fixed them
– NPCs change your pants color after victory message
– Moved Mountain Goat Course finish line

0.10:

– Falling off the level while rolling
– Sliding into crabs
– Quitting from Beach scoreboard glitch
– Bumper tweaks

0.9:

– Beach fix
– QTP on throne fix
– Beta is now certified beatable!

0.8:

– Bunch of fixes, I’ll list them later
– I did break progressing passed the beach, though, and Mochi’s not letting me upload a new build, I’ll have to upload tomorrow. Hopefully, most of you can just skip it for now.

0.7:

– Beach sand effects
– All moving platforms
– Bottles pop up message
– Forest background
– Baddie pile and dialoge
– HUD during pirate ship
– Places where you could jump out the level (sorry, heh)
– Yellow key room
– Disco effects
– All far foreground animations (tub drain, getting pencil, a few others).
– Rainbowbeard’s text size
– Tub music fade in repeat

I’m sure I’ve missed something, check the build and let me know, just make sure that 0.7 is showing in the top right at the first menu screen, otherwise clear your cache and refresh the page.

Comments Where’s World 3?

FPA on PSN, 50% off!

To celebrate the launch of The Fancy Pants Adventures on iOS, FPA on PSN is currently 50% off! That’s right, you can have FPA on the go AND play 4 player matches online for less than 10 bucks!

Which reminds me, another weekend, another battling event!

Download FPA on PSN (I’ll be playing it on XBLA too, don’t worry) for only five bucks, then come beat me at some King of the Hill!

Here’s how:

Tomorrow (Saturday), at 5:00pm CST

Quick Match -> Player Match

I’ll be switching between the XBLA and PSN versions, like usual.

And for anyone who’s in a different time zone, check here.

Wow, that entire post sounded like an infomercial. That’s CRAAAAAAAZY! 😀

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App Update

So, right behind Apple’s own just released iPhoto, not a bad place to be!

Just wanted to address a few things. Hopefully, this page will come up if you’ve had trouble with the game and you Google around a bit.

Update: Build has been submitted to Apple, no idea how long it’ll take to go through, though.

Game size on phone: There was a slight error in packing up the game, and it expands to 1.1 gigs once installed. This is why the game isn’t installing on devices that have less than 1.1 gigs left, even though the filesize says under 300 megs in the App Store.

Save games disappearing: Apparently, progress is being lost when the game is started up again. Force quitting the game (double tap home, close the icon from the quick launch bar) and starting up the game again may restore the save file.

An update is coming soon that addresses both issues. File size on phone will be only slightly more than the download size. I don’t know if save files can be restored, but I’ll check.

Many apologies for any inconveniences you’re experiencing, I just wanted to let everyone know that Over the Top addressed both problems as soon as we knew about them, and an update is imminent!

Thank you so much, and I hope that you can enjoy the game even more in the future!

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